Warhammer: The Old World Rulebook
From Warhammer - The Old World - Lexicanum
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Warhammer: The Old World Rulebook is the core rulebook for Warhammer: The Old World.[2]
Description
This book provides all the essential information you need to become the commanding general of a fantasy army.[2]
Contents
- The World of Legend: A detailed history of the Warhammer World and an introduction to the diverse races and armies that engage in an endless struggle for supremacy.[2]
- The Core Rules: From the fundamental concepts, through movement and strategy, to unleashing a barrage of arrows at your enemies and finally clashing in fierce hand-to-hand combat.[2]
- The Advanced Rules: Special rules for rare and powerful units such as war machines, chariots, monsters, and heroic leaders, adding greater complexity to your games.[2]
- Realms of Magic: An exploration of the Winds of Magic and the rules for casting a vast array of potent and tricky spells.[2]
- Armies of the Old World: A display of stunningly painted armies by the talented painters of the renowned ’Eavy Metal team.[2]
- Warhammer Battlefields: Guidelines for organizing your model collection into a formidable army, along with advice on setting up the battlefields where your forces will clash.[2]
Table of Contents
- Introduction, pg. 4
- What You Need, pg. 6
- The World of Legend
- In the Beginning, pg. 10
- War Unending, pg. 20
- War & Conquest, pg. 31
- The Rise of Man, pg. 33
- The Coming of Sigmar, pg. 40
- The Land of Chivalry, pg. 47
- Southern Kingdoms, pg. 50
- The Enchanted Wood, pg. 57
- Lords of Ulthuan, pg. 61
- The Ancestor Gods, pg. 65
- A Green Menace, pg. 69
- Tomb Kings of Khemri, pg. 73
- The Lost and the Damned, pg. 77
- The Beats of the Forest, pg. 80
- The Wolves of the Sea, pg. 82
- Land of Ice & Snow, pg. 84
- Ruled by Dragons, pg. 86
- Overview of the Game, pg. 91
- General Principles, pg. 92
- Model Profiles, pg. 96
- Forming Units, pg. 100
- Removing Casualties, pg. 102
- Model & Unit Facing, pg. 103
- Troop Types at a Glance, pg. 104
- Magic, pg. 106
- Core Rules, pg. 114
- Advanced Rules, pg. 164
- Battlefield Terrain, pg. 268
- Warhammer Armies, pg. 276
- Warhammer Battles, pg. 284
- Campaign Battles, pg. 300
- Narrative Battles, pg. 302
- Realms of Magic, pg. 316
- The Lores of Magic, pg. 319
- Magic Items, pg. 336
- Quick Reference, pg. 344
- Index, pg. 350
Sources
- 2: Warhammer Webstore: Warhammer: The Old World Rulebook (Wayback Machine, dated 07/01/2024)