Warhammer: The Old World Rulebook

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Warhammer: The Old World Rulebook
Warhammer the Old World Rulebook cover.jpg
Pages 352. [1]
Preceded by Warhammer Rulebook (8th Edition)


The core rulebook for Warhammer: The Old World.

Contents

  • Introduction, pg. 4
  • What You Need, pg. 6
  • The World of Legend
    • In the Beginning, pg. 10
    • War Unending, pg. 20
    • War & Conquest, pg. 31
    • The Rise of Man, pg. 33
    • The Coming of Sigmar, pg. 40
    • The Land of Chivalry, pg. 47
    • Southern Kingdoms, pg. 50
    • The Enchanted Wood, pg. 57
    • Lords of Ulthuan, pg. 61
    • The Ancestor Gods, pg. 65
    • A Green Menace, pg. 69
    • Tomb Kings of Khemri, pg. 73
    • The Lost and the Damned, pg. 77
    • The Beats of the Forest, pg. 80
    • The Wolves of the Sea, pg. 82
    • Land of Ice & Snow, pg. 84
    • Ruled by Dragons, pg. 86
  • Overview of the Game, pg. 91
  • General Principles, pg. 92
  • Model Profiles, pg. 96
  • Forming Units, pg. 100
  • Removing Casualties, pg. 102
  • Model & Unit Facing, pg. 103
  • Troop Types at a Glance, pg. 104
  • Magic, pg. 106
  • Core Rules, pg. 114
  • Advanced Rules, pg. 164
  • Battlefield Terrain, pg. 268
  • Warhammer Armies, pg. 276
  • Warhammer Battles, pg. 284
  • Campaign Battles, pg. 300
  • Narrative Battles, pg. 302
  • Realms of Magic, pg. 316
  • The Lores of Magic, pg. 319
  • Magic Items, pg. 336
  • Quick Reference, pg. 344
  • Index, pg. 350

Quotes

This weighty 352-page tome features over 70 pages of background on the World of Legend, plus Core and Advanced rules for the game, an explanation of the Winds of Magic and rules for casting spells, a gallery of armies painted by the ’Eavy Metal studio, and rules for building armies and setting up your battlefields.

~ [1]

Sources