WarCry Collectible Card Game
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WarCry is an out-of-print collectable card game (CCG) published by Sabertooth Games and set in the world of Warhammer Fantasy.[1]
Contents
Cards
WarCry included cards for the Grand Alliance (featuring blue marble backgrounds), the Hordes of Darkness (featuring black backgrounds with bones or fire), and neutral cards (featuring green backgrounds with leaf vines). The cards are further broken down into the following types:
- Units: Unit cards represented small armies or soldiers on the battlefield, including infantry, cavalry, and flying units.
- Attachments: These were attached to units, where they generally remain until the unit is destroyed. They can confer bonuses or additional abilities.
- Actions: Action cards were used during combat to help friendly units or punish the enemy. They represented things such as strategies, tactics, or unexpected events.
Game Play
To begin playing the game each player needed two decks - the Army Deck and the Action Deck, each containing a minimum of 30 cards.
The Army Deck consisted of cards representing units that will fight, the heroes that may fight alongside a given unit and magical weapons, armour or other items that can somehow help swing the tide of battle.
The Action Deck had cards that represent special strategies, powerful attacks and other tricks that every leader has to know in order to win.
Each battle is divided into two phases: the muster phase and the combat phase.
In the muster phase players take turns placing unit or equipment cards on the table. Each such card has a cost in Gold points. In the first battle both players can muster units for up to 20 Gold, in the second - up to 25, and in the third - up to 30.
When both players are done mustering units the combat phase begins. The opponents take turns issuing commands (a command can be an attack, a move or playing a special card from hand). After they both pass successively the battle ends. The player with the most Victory Points (calculated by adding the strength of the surviving units) wins.
Sets
WarCry cards were released in sets each normally containing 120 unique cards (with exceptions noted below). They could be purchased in randomized booster packs of 9 playable cards and one redeemable Gold Piece card. On July 1, 2006, the Sabertooth Games redemption program officially ended, with newer boosters no longer containing any redeemable cards. On December 12, 2006, Sabertooth announced that Veterans of Battle would be the final WarCry product release.
Free foil cards were also released in Warhammer Monthly.[1] An Ultra-rare Gotrek & Felix card was available via a special coupon in the Giantslayer novel, released in April 2003.[2]
Standard card sets
- WarCry (core set) (2003, 184 cards)
- Winds of Magic (2003, [1] 120 cards): Full rules for Magic in WarCry including Wizards, Shamans, Runesmiths, Daemons and super-powerful magic items. It also provides reinforcements for the various armies as well as characters such as Morathi and Teclis. [3]
- Siege of Darkness (August 2003): Introduced war machines such as the Dwarf Gyrocopter and Steam Tanks. [1]
- Dogs of War (December 2003)
- Path of Glory (March 2004)
- Legions of Chaos (June 2004)
- Siege of Middenheim (September 2004)
- Harbingers of War (January 2005)
- Bringers of Darkness (April 2005)
- Bearers of Redemption (July 2005)
- Swords of Retribution (October 2005)
- War of Attrition (January 2006, 388 cards from earlier expansions)
- Hand of Fate (March 2006)
- Marks of Power (May 2006)
- Veterans of Battle (January 2007)
Special pre-constructed decks of 2x60 cards, also known as battle boxes
- Chivalry and Deceit (April 2004) - Bretonnia vs. Skaven
- Death and Honour (January 2005) - Imperial Vampire Hunters vs. Vampire Counts
- Valor and Treachery (September 2005) - Wood Elves vs. Skaven
Special sets
- Champions of the Grand Alliance binder (September 2004) - 6x3 Alliance cards
- Champions of the Hordes of Darkness binder (September 2004) - 6x3 Horde cards
- Legends of WarCry (June 2005) - 6x3 cards for the six main races
Card Gallery
Warriors of Chaos cards
Quotes
WarCry puts you in the position of a general picking his troops in very much the same way as Warhammer does. The game reflects the cut and thrust of the tabletop game and matches the battle of wits that is Warhammer's trademark. One of the main aims was to make an army-based game - a game on a grand scale. Sabertooth also wanted to reflect the background and imagery of the Warhammer world but not to put off the newcomer.
~ [1] |
Sources
- 1: White Dwarf 279 (UK): WarCry, pg. 16-19
- 2: White Dwarf 280 (UK): The News, pg. 3
- 3: White Dwarf 282 (UK): The News, pg. 3