Magic item
Magic items are rare, extremely valuable and highly prized in the Warhammer World. [1]
The simplest artefact with magical power can fetch a high price and the artefacts of power are next to priceless. [1]
Contents
Appearance
Although there are those that are heavily ornate, encrusted with jewels and carvings most are made to be used and not to draw attention. [1]
Creation
Techniques for creating binding enchantments change from item to item and even a pair of swords created by the same weaponsmith require different enchantments. This is why Dwarf Runes are regarded with such respect and curiosty in the Empire and what has also led to some wizards seeking the forbidden knowledge of rune-mastery. [1]
Its rare for a enchanter to devise a stable way to make a particular type of item and it is virtually impossible for them to communicate the exact method to another. To replicate anothers work, they must duplicate the mindset and style of the wizard whilst also following the Magical Law of Sympathy. [1]
Identifying Magic Items
An unknown magical item may be able to examined by a magically aware person and attempt to find out what its abilities are. [2a]
Types
Amulets
They are found in a variety of forms including braclets, medallion and other types of jewellery. [2a]
Armour
Magical armour is extremely valuable and rare, protecting the wearer in relation to the strength of the enchantment. [2b]
Boots
Most will shift to match the size of a wearer, although some only work for specific races. [2b]
Grimoires
Books of spells that can teach wizards new spells. [2c]
Jewel of Power
A self-renewing magical energy source, they come in several varities. [2c]
Potions
Magical liquids that will affect anyone who drinks it. [2d]
Rings
Scrolls
Inscribed with the magical ability to cast a spell without the risk of miscasting - once used the scroll turns to dust. Rarely Scrolls will have mutiple spells writen into them, each fading from the scroll when cast and the scroll only crumbling when the last has been used. [2e]
Wands
Gallery
Sources
- 1: Realms of Sorcery (1st Edition), Magic Items, pg. 154
- 2: WFRP Rulebook (1st Edition)
Magic | ||
Lores of Magic | Alchemy - Battle Magic - Dark Magic - Daemonology - Elementalism - High Magic - Ice Magic - Illusion - Lore of Athel Loren - Lore of Beasts - Lore of Death - Lore of Fire - Lore of the Heavens - Lore of Hedgecraft - Lore of Life - Lore of Light - Lore of Metal - Lore of Nehekhara - Lore of Nurgle - Lore of Saphery - Lore of Shadow - Lore of Slaanesh - Lore of the Great Maw - Lore of the Lady - Lore of the Serpent - Lore of the Warp - Lore of Tzeentch - Lore of Undeath - Lore of Yang - Lore of Yin - Necromancy - Petty Magic - Troll Magic - Waaagh! Magic | |
Divine Magic | Lore of Hashut - Magic of Hoeth - Magic of Vaul - Miracles of Ranald - Miracles of Taal - Prayers of Sigmar - Prayers of Ulric - Sea Magic | |
Other Magic | Dwarf Runes - Magic items - Warpstone - Prayers | |
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