Ind
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The Kingdoms of Ind are located in the eastern lands of the World, to the southwest of the Great Empire of Cathay.
Contents
Overview
A deeply spiritual land, its people may seem strangely content to outsiders, but it is just their odd way of dealing with the horrors of life and should not distract the traveller from the perils of this place.
A favoured destination for spice merchants from all across the world, who eagerly travel here to buy rare and valued herbs. The lands of Ind are rich and fertile, and ruled by aristocratic overlords from their gorgeous palaces yet it can be difficult to understand the customs of the locals. In fact, doing something as simple as crossing a bridge the wrong way, or eating meat can stir up the ire of the locals in some places, bringing down swift retribution upon the confused traveller.[1a]
Notable locations
- City of Spires.
- City of Tor Elasor.
- Shambani Foothills.
- Tower of Stars.
- Tower of the Sun.
Notable artefacts
- Brahmir Statue - Probably recovered from some burning temple in far-off Ind, this is a wooden effigy of one of the thousand gods worshipped there by Man and Man-kin alike. For reasons unknown, the four-armed thing holds a particular horror for worshippers of the Dark Gods.
- The Ind Tulwar is a long sword with a generously curved blade, the best featuring intricate designs on their blades describing the history of their owners. Some have come to the Old World down the Silver Road.[5a]
History
The Tilean explorer Nigel Francisco claims to visit Ind and returns with many strange treasures including small ivory carvings which he says are called Suvarna and which are used as the equivalent of Coins in the country.[5a]
The End Times
During The End Times, the Kingdoms of Ind were destroyed by Skaven of the Clan Pestilens and the Blackclaws - a top-trained special unit of gutter runners.[4]
People
Travellers who survive the dangerous journey report that the rulers are rich and generous, living in opulent palaces as patrons of the arts as well as building golden temples.[2]
Religion
It is known as the Land of a Thousand Gods.[2]
The gods of Ind are also a puzzling lot, and travellers are advised to smile politely and nod, as a local offers up prays to his mouse or weevil deity, all the while content in the knowledge that Sigmar could crush them had he half a mind. One such spirit dwells within the rainforests, and is said to be a strange crossbreed of man and giant cat, combining the worst traits of each. These creatures are rarely seen, yet cautionary tales are told up and down the Kingdoms of Ind, and offerings to keep them at bay are made at roadside shrines wherever the path passes through, or near the shadowy forest.[1a]
Gallery
Sources
- 1: Warhammer: Lustria
- 1a: Lustria Campaign Rules, pg. 41
- 2: Warhammer Rulebook (7th Edition), pg. 153
- 3: WFRP Companion: A Guide to the Known World, pg. 8
- 4: Warhammer: Thanquol, pg. 38, The Blackclaws
- 5: Old World Armoury
Uncited Sources
- Warhammer Armies: Beasts of Chaos (6th Edition), pgs. 16-17Needs Citation
- Warhammer Armies: High Elves (6th Edition), pg. 49Needs Citation
- Warhammer Armies: Ogre Kingdoms (6th Edition):Needs Citation
- pg. 38
- pgs. 54-55
- pg. 64
- Warhammer Armies: Ogre Kingdoms (8th Edition), pg. 15Needs Citation
- Warhammer Fantasy: Core Rulebook (8th Edition), pg. 202Needs Citation
- Middenheim City of the White Wolf (4th Edition), Gewürzwagen, Hearsay or Heresy?, pg. 34Needs Citation