From Warhammer - The Old World - Lexicanum
Jump to: navigation, search
An Arabyan Magician with his summoned Djinn.

Magicians are powerful magic users native to the blistering deserts of Araby.


Magicians are the great sorcerers of Araby - mystics of the southern deserts and court magicians of the Sultans themselves. They might ride flying carpets - aerial spirits bound into the spiralling patterns of carpets. Their ability to bind desert daemons to their will enables Arabyan wizards to command Djinns to carry them from place to place.


  • "Curse of the Djinn" - The sorcerer channels the immense power of the Djinn through his own body and lays a terrible curse upon his foe
  • "Mirage" - The sorcerer creates the illusion of a huge host of fearsome warriors, bearing down inexorably upon his startled foes.
  • "Sand Storm" - The sorcerer commands the desert spirits to engulf his foes in a swirling cloud of choking sand and dust.
  • "Sunstrike" - Bright beams of burning energy leap from the sorcerer's eyes and scythe through all before him.


Units Arabyan Bowman - Arabyan Guard - Arabyan Knight - Arabyan Spearman - Camel Rider - Desert Rider - Flying Carpet - Magician - War Elephant
Characters Abdul Alhazred - Abdul ben Raschid - Ahmed Shufti - Anmar bin Muntasir - Fasir al-Hashim - Golden Magus - Haqiqah Al-Hikmah - Har-Ak-Iman - Hassan bin Naroun al-Asred - Ibn Jellaba - Ibn Naggazar - Jaffar - Khaled al Muntasir - Khalida - Khar-mel - Mahik al'Rak - Muhannad Ru'af - Nawat ben Hazar - Ophiria - Rasha bin Wasim - Saalakil - Shihab Ibn Alim - Suleima - Suli - Suliman le Saracen
Cities Al-Haikk - Bel Aliad - Copher - Ka-Sabar - Lashiek - Martek - Sanaá
Images - Miniatures - Vehicles