Khar-mel
From Warhammer - The Old World - Lexicanum
Khar-mel is a Djinn, often found in the western desert of Araby. [1a]
She normally takes the form of a beautiful Arabyian woman in her thirties but can also transform into a sandstorm, a shimmering haze, a pillar of fire or a cloud of dust[1a]
History
For several centuries before 2000 IC, she had been found in the western desert, looking for new knowledge which could lure her briefly to aid those searching the sands of ancient Khemri for secrets. [1a]
Magic
She is able to use Elemental magic. [1a]
Weapons and Equipment
Should she deign to fight she wields a scimitar [1a]
Notes
She is available to hire for Warbands in the Khemri setting for the Mordheim game. [1a]
Sources
- 1: Town Cryer 21
- 1a: Khemri - The Land of the Dead, Dramatis Personae, pg. 16
Araby | ||
Units | Arabyan Bowman - Arabyan Guard - Arabyan Knight - Arabyan Spearman - Camel Rider - Death Commandos - Desert Rider - Flying Carpet - Magician - War Elephant | |
Characters | Abdul Alhazred - Abdul ben Raschid - Ahmed Ibn Said - Ahmed Shufti - Alkadi Nasreen - Anmar bin Muntasir - Fasir al-Hashim - Golden Magus - Haqiqah Al-Hikmah - Har-Ak-Iman - Hassan bin Naroun al-Asred - Ibn Jellaba - Ibn Naggazar - Jaffar - Khaled al Muntasir - Khalida - Khar-mel - Mahik al'Rak - Muhannad Ru'af - Nawat ben Hazar - Ophiria - Rasha bin Wasim - Saalakil - Shihab Ibn Alim - Suleima - Suli - Suliman le Saracen | |
Cities | Al-Haikk - Bel Aliad - Copher - Ka-Sabar - Lashiek - Martek - Sanaá | |
Images - Miniatures - Vehicles |