High Magic

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High Magic, or Qhaysh in Eltharin, is the eight Winds of Magic combined into one powerful lore of Magic. [1a][7a]

It combines the eight colours of magic as they swirl through the world and the antithesis of Dark Magic. [3a][4d][7a]

Casters

Even High Elves must spend decades learning to use High Magic[3a] and in order to do so they must first serve the mother goddess Isha and through her Cult's teachings learn to balance their mind and spirit to develop a relationship between the arcane and the divine. Once they have fulfilled their duty to the goddess, they can then begin their learning at the White Tower or a Loremaster of Hoeth elsewhere in Ulthuan. [7a]

Uncontrolled High Magic can still damage the mind of a wizard and the additional strain of using it can burn out their mind. The High Elves attempt to mitigate this risk with careful preparation using the runes of the Cadai in circles and sigils. Meditation after using the power of High Magic rebalances their spirit, seeing to remove any potential seeds of insanity.[7a]

History

Before the collapse of the Polar Gates, the world was filled with pure magic like a silvery white haze. This magic was controlled by the Old Ones and known to the Slann Mage Priests. [4c][6][7]

When Caledor Dragontamer created the Great Vortex, the silver light was fragmented into the eight Winds of Magic. [4c][7]

In the following millennia the High Elves developed High Magic from the teachings of Savan of Tiranoc, one of the rare surviving students of Caledor Dragontamer. [4d][7a] Savan also received guidance from the Slann themselves. [7a]

After the completion of the White Tower of Hoeth in 497 IC, the lore of High Magic was refined, structured and controlled by the White Tower and the priesthoods of the Cadai in particular Isha and Hoeth. [7a]

Tomes of Magic

Grimoires created and used by High Elven mages are far more complex than those written by Human wizards and are written in a magical arcane language known as Anoqeyån, accompanied by a complicated system of lines which represent subtle changes of inflection. The first years of a mage studying High Magic are spent learning how to read these tomes so that they reproduce their formulae and spells accurately. [7a]

Spells

Petty Magic

Simple enchantments which are considered to draw the blessings of Isha are taught to aspirant before they are considered ready to learn true High Magic. They will assist in daily tasks but more importantly allow tutors to assess the potential of their student and if they are favoured by the gods.[7b]

  • Bless Arrow: A non-magical arrow is infused with magic.[7b]
  • Calm: The touch of the caster gives peace of mind.[7b]
  • Greenfinger: The caster can tough plants to make them verdant fulfill their full potential and can even bring dead flora back to life.[7b]
  • Identify Disease: By channel wisdom of the goddess, the nature of a diseases infecting a animal, plant or person become become known to the caster.[7b]
  • Remove Dirt: Dirt simply falls away at the touch of the caster.[7b]
  • Reveal Magic: Magic is visible to the caster.[7b]

High Magic

  • Apotheosis: The target is infused with healing magic also banishing any fear they might feel. [1b][3b][6][7c]
  • Arcane Unforgiving: Enemies have their armour and magical artefacts destroyed. The spell is especially deadly to Undead or Daemons and even cursed or chaotic artifacts can be temporarily disabled. [1b][7c]
  • Banishment: The colours of magic are combined to blast away Dark Magic. [3b]
  • Call of the Wild: The Mage summons a Sea Monster from the depths of the sea. [5]
  • Corporeal Unmaking: Enemies of the mage are turned to mere dust in the wind. [4a]
  • Coruscation of Finreir: Surrounded by a protective corona, the caster rises into the air on a pillar of white light.[7c]
  • Curse of Arrow Attraction: This spell guides arrows, bolts, and stones toward the enemies of the caster.[7c]
  • Deadlock: A nearby magic item no longer functions. [3b][7c]
  • Drain Magic: An aethyric vortex expels magic from the world. [1b] [3b][4a][5][6][7c]
  • Fate Walk: The Caster departs from their physical body to view the winds of time and discover their enemies plans. [5]
  • Fiery Convocation: A storm of fire manifests in the middle of the enemy line. [4a][7c]
  • Fortune is Fickle: Invisible spirits are conjured to distract another spellcaster by pulling and prodding at them.[7c]
  • Fury of Khaine: The God of Murder is called upon to grant the mage's allies his fury. [4a]
  • Glamour of Teclis: Individuals believe themselves lost within a dense mist. [3b][7c]
  • Greater Banishment: Purest Qhaysh is conjured to Daemonic and Undead creatures. [7c]
  • Hand of Glory: The caster glows with magical energy that inspires their allies. [3b][7c]
  • Invisible Eye: A floating eyeball that is invisible and moves at the command of the caster.[7c]
  • Languorous Breeze: The caster exhales and conjures a musical wind that detaches the minds of their enemies from reality. [5]
  • Mind Steal: The caster is able to engage in battle directly with an opposing Wizards mind. [5]
  • Shield of Saphery: White light forms a protective barrier around the allies of the sorcerer. [4a][7c]
  • Soul Quench: Spirits are banished by missiles of white light. [6][7c]
  • Tempest: A mighty tempest of sleet and rain is summoned. [4a][6][7c]
  • Uproot the Mountains: A hill or mountain is shaken. [1b]
  • Walk Between Worlds: The allies of the caster can move between worlds. [1b][4a][6][7c]
  • Wrath of the Sea: Using Words of Vengeance, the Mage provokes the sea into a raging maelstrom. [5]

Slann only Spells

  • Earth Line: Powerful magic surge through the geomantic leylines, damaging the casters enemy. [1c]
  • Mental Blast: A burst of mental energy is used against the foes of the caster. [1c]
  • Ruination of Cities: The Slann destroys a bridge, building or wall. [1c]

Gallery

Sources

Magic
Lores of Magic Alchemy - Battle Magic - Dark Magic - Daemonology - Elementalism - High Magic - Ice Magic - Illusion - Lore of Athel Loren - Lore of Beasts - Lore of Death - Lore of Fire - Lore of the Heavens - Lore of Hedgecraft - Lore of Life - Lore of Light - Lore of Metal - Lore of Nehekhara - Lore of Nurgle - Lore of Saphery - Lore of Shadow - Lore of Slaanesh - Lore of the Great Maw - Lore of the Lady - Lore of the Serpent - Lore of the Warp - Lore of Tzeentch - Lore of Undeath - Lore of Yang - Lore of Yin - Necromancy - Petty Magic - Troll Magic - Waaagh! Magic
Divine Magic Lore of Hashut - Magic of Hoeth - Magic of Vaul - Miracles of Ranald - Miracles of Taal - Prayers of Sigmar - Prayers of Ulric - Sea Magic
Other Magic Dwarf Runes - Magic items - Warpstone - Prayers
Images