Illusion

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Camouflage Illusion

Illusion is Magic used by an Illusionist to confound and confuse, enabling them to change the world in subtle ways. [1a]

Casters

Some find a place with a powerful patron whilst others travel the world, manipulating the innocent and unwary. Most use stagecraft to befuddle the minds of those around them and convince them that it is no more than a simple mummers act. However a careless Illusionist can be drawn into their own deceits and pulled into a world that does not exist. [1a]

Illusions can act as their caster desires but cannot speak real words, although they can bellow, groan, roar and mumble as appropriate. [3a] Those who see an illusion may see through it and be immune to any effects it generates such as causing fear or terror. [3a]

Spells

  • Assume Illusionary Appearance: The caster appears like any other living , bipedal creature under 10 ft tall. [3b]
  • Banish Illusion: The spell destroys illusions. [3b]
  • Bewilder Foe: A target who does not resist the spell can only wander around in a random direction, unable to act. [3b]
  • Camouflage Area: Conceals everything within a specific small area. [2a]
  • Camouflage Illusion: The caster seems to be 2 yards away from their true location which makes them more difficult to hit in combat. [3b]
  • Column of Crystal: An illusory column of crystal, apparently impenetrable appears. [1b]
  • Cloak Activity: The caster performs one act whilst seeming to do another. [3b]
  • Clone Image: One or more images of the caster appear, lasting for hours. [3b]
  • Complete Illusion: A convincing illusion is created of a person or group and works on all senses of those that perceive it. [2a]
  • Confounding Convocation: The enemy is struck by strange and disorienting images, making them all but blind to the real world. [1b]
  • Confound Foe: The Illusionist negates recent wounds they have taken, even those that caused their death - because it never really happened! [3c]
  • Destory Illusions: Any and all illusions within 1200 yards are destroyed. [3d]
  • Ghostly Appearance: The Caster takes on the appearance of a Undead creature. [3c]
  • Glamour: The influence and appearance of the target are enhanced. [2a]
  • Glittering Robe: The Illusionists radiates light from their garb which confounds their enemies. [1a]
  • Hallucinate: If the target or group do not resist the spell they are convinced they are being charged by a creature of the casters choosing. [3c]
Illusionary Army
  • Illusionary Army: A small army of living or undead troops is created. [3d]
  • Illusionary Buildings: One or more buildings seem to be created within 1,200 yards. [3c]
  • Illusionary Enemy: A gorup of enemies such as humanoids, undead or even Demons appear nearby. [3c]
  • Illusionary Woods: A wood seems to be created within 1,200 yards. [3c]
  • Illusion of Darkness: Complete darkness seems to be created in a 24 yard diamter circle. [3d]
  • Illusion of Mighty Appearance: The caster appears as any creature they desire. [3d]
  • Illusory Feature: Creates a single appendage or feature on the caster or another. [2a]
  • Lesser Eidolon: Illusionary terrain is created. [2a]
  • Miasmic Mirage: The earth seems to shake and shift, causing the enemies of the caster to trip and fall. [1b]
  • Mind Razor: Illusion grips the mind of the enemy. [1a]
  • Simple Deception: A small illusory object is created. [2a]
  • Shimmering Dragon: A image of a Dragon appears, bearing an ally away. [1b]
  • Spectral Doppelganger: The Illusionist fractures into many visions of itself. [1b]
  • Teleport: The Caster can move into another dimension and reappear anywhere within 100 miles, as long as they have been there before. [3e]
  • Throw Voice: The casters voice appears to come from anywhere within 48 yards. [2a]
  • Universal Confusion: Victims who do not resist the spell suffer complete disorientation. [3d]
  • Vanish: The Illusionist shifts into another dimension for a short period although they can still perceive the real world. [3d]

Gallery

Sources

Magic
Lores of Magic Alchemy - Battle Magic - Dark Magic - Daemonology - Elementalism - High Magic - Ice Magic - Illusion - Lore of Athel Loren - Lore of Beasts - Lore of Death - Lore of Fire - Lore of the Heavens - Lore of Hedgecraft - Lore of Life - Lore of Light - Lore of Metal - Lore of Nehekhara - Lore of Nurgle - Lore of Saphery - Lore of Shadow - Lore of Slaanesh - Lore of the Great Maw - Lore of the Lady - Lore of the Serpent - Lore of the Warp - Lore of Tzeentch - Lore of Undeath - Lore of Yang - Lore of Yin - Necromancy - Petty Magic - Troll Magic - Waaagh! Magic
Divine Magic Lore of Hashut - Magic of Hoeth - Magic of Vaul - Miracles of Ranald - Miracles of Taal - Prayers of Sigmar - Prayers of Ulric - Sea Magic
Other Magic Dwarf Runes - Magic items - Warpstone - Prayers
Images