Centigor
Centigors are strong, fast creatures, formed from a humanoid upper torso and the body of a four-legged beast. [1a]
Nomadic centigor warbands can be found roaming the plains and steppes of the Chaos Wastes, occasionally venturing into the northern forests of the Empire.[6] They do not create settlements or even encampments and instead seek what shelter can be found in nature. [1a] Centigors are not Beastmen in the strictest sense, being more beast than man, but they will occasionally venture forth from their homes within the forests of the Old World to march beside a particularly powerful Beastherd. [6]
Centigors are fond of drink, and will take any opportunity to steal alcohol as spoils of war. It has also been rumored that Centigors march into battle in a state of inebriation, though this is difficult to prove for obvious reasons.[1a]
In battle, Centigors are fearsome opponents, acting as shock troops and heavy cavalry and due to their unique mutation, are able to navigate through deep woods with no trouble. [6]
History
It is said that the Centaurs left their forest home and migrated north for unknown reasons - a few remained in their forest homes but shunned the outside world. [3a]
Notable
- Ghorros Warhoof: A gnarled, ancient Centigor who is forever fighting, rutting or getting drunk. His unnaturally long life has spanned many centuries and he has slaughtered his way through countless wars without succumbing to his injuries.[2b]
- Toxote: Brutal leader of Toxote's Hellmounts. [3a]
Tzeentch
On occasion a she-gor spawns a whelp which is clearly chosen by the Changer of Ways, often its fur patterned with the Mark of Tzeentch, or its horns forming the unholy symbol of the Chaos God. Although they are as bitter and spiteful as the rest of their kin this only feeds their arcane rage and makes them much more dangerous. [5]
Weapons and Equipment
Although they are strong and fast they are not very dexterous but are able to wield brutal, basic weapons which match their vicious and bloodthirsty nature. [1a][6]
- 3rd Edition: Hand Weapon. May have Additional Hand Weapon, Bow, Double Handed Weapon, Flail, Halberd, Light Armour, Shield. May have Champion, Musician, Standard Bearer. One unit may have Magic Instrument, Magic Standard. [4b]
- W:TOW: Hand Weapon, Shield. May have Cavalry Spear or Throwing Spears. May replace Shield with Great Weapon. May have Gorehoof, Musician, Standard Bearer. Gorehoof may have Magic Items. Mark of Chaos Undivided. [6]
As a creature of Chaos, they can wound creatures immune to non-magical attacks. [4a]
Gallery
Miniatures
Sources
- 1: Warhammer Armies: Beasts of Chaos (6th Edition) (2003),
- 2: Warhammer Armies: Beastmen (7th Edition) (2010)
- 3: The Citadel Journal 41
- 3a: Regiments of Renown: Toxote's Hellmounts, pg. 24-27
- 4: Warhammer Armies (3rd Edition)
- 5: Total War Blog]
- 6: Ravening Hordes (TOW): Beastmen Brayherds, Centigor Herds, pg. 100
- Warhammer Armies: Beasts of Chaos (6th Edition) (2003), pgs 24, 38
- Warhammer Armies: Beastmen (7th Edition) (2010), pg. 46
Beastmen | ||
Units | Beast Lord - Bestigor - Bray-Shaman - Centigor - Chaos Giant - Chaos Ogre - Chaos Spawn - Chaos Troll - Chaos Warhound - Chimera - Cockatrice - Cygor - Doombull - Dragon Ogre - Dragon Ogre Shaggoth - Ghorgon - Gor - Gorebull - Great Bray Shaman - Harpy - Jabberslythe - Khorngor - Minotaur - Pestigor - Razorgor - Razorgor Chariot - Shaggoth - Slaangor - Tuskgor Chariot - Tzaangor - Ungor - Wargor - Warhoof | |
Characters | Brrak Gorehorn - Ghorros Warhoof - Gribbleback - Gorthor - Harbinger - Kartok Great-horn - Khazrak - Kralmaw - Malagor - Moonclaw - Morghur - Ograh - Rurkhar Festigor - Slugtongue - Taurox - Ungrol Four-Horn | |
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