High Elf Players Guide
From Warhammer - The Old World - Lexicanum
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The High Elf Players Guide is a supplement for Warhammer Fantasy Roleplay (4th Edition) by Cubicle 7 Entertainment Ltd that covers the High Elves.
Contents
- I: The Defenders of Order
- The Old Ones, Chaos, and the Great Vortex, pg. 6
- Calendar, pg. 8
- The Ancient Empire of the Elves, pg. 9
- The Kinstrife and the Sundering, pg. 10
- War of the Beard, pg. 11
- Isolation, pg. 12
- Place in the World, pg. 13
- The Present Day, pg. 18
- II Asur Society
- The Inner Kingdoms, pg. 21
- The Outer Kingdoms, pg. 22
- Upbringing, pg. 23
- Lothern and the Phoenix King, pg. 24
- Avelorn and the Everqueen, pg. 25
- Naggaroth, Nagarythe, and the Kinstrife, pg. 27
- Unending Retribution, pg. 27
- A Secret War, pg. 27
- Attitude to Other Species, pg. 28
- Wood Elves, pg. 28
- Humans, pg. 28
- Dwarfs, pg. 29
- Lustria, pg. 29
- The Forces of Ulthuan, pg. 30
- High Elf Outposts, pg. 31
- Armoury of the High Elves, pg. 32
- Elven Markets, pg. 32
- Herbs and Elven Markets, pg. 36
- Enchanted Items, pg. 37
- Maintaining Order, pg. 38
- Naval Power, pg. 39
- High Elf Warships, pg. 39
- The Importance of Trade, pg. 41
- Trade with Dwarfs, pg. 41
- Trade with Humans, pg. 41
- High Elf Merchant Ships, pg. 42
- Dragons and the Asur, pg. 43
- Playing a High Elf, pg. 45
- III: High Elf Characters
- Yenlui, pg. 46
- Obsessions, pg. 48
- Dreams, pg. 49
- Blood of Aenarion, pg. 51
- Elders of the Asur, pg. 52
- High Elves from the Inner Kingdoms, pg. 54
- High Elves from the Outer Kingdoms, pg. 55
- Sea Elf Characters, pg. 56
- Playing a Sea Elf, pg. 57
- Species Skills and Talents, pg. 57
- Names, pg. 57
- High Elf Careers, pg. 58
- Adapting Careers, pg. 60
- Warriors and Military, pg. 60
- Civilian and Noble, pg. 60
- Rural and Roguish, pg. 62
- Sea Guard, pg. 64
- Swordmaster, pg. 66
- The Secret War, pg. 67
- The Way of the Warrior, pg. 68
- Way of the Sword, pg. 68
- Sword-dancing Tests, pg. 68
- Shadow Warrior, pg. 70
- Merchant Adventurer, pg. 72
- Aestheticist, pg. 74
- IV: High Magic
- Origin of High Magic, pg. 77
- High Magic Today, pg. 77
- Training of a Mage, pg. 78
- Asur Magehood, pg. 79
- The Path of the Mage, pg. 79
- Petty Magic Spells, pg. 80
- Elven Arcane Spells, pg. 81
- High Magic Skills and Talents, pg. 83
- Fifth Level Careers, pg. 83
- Casting High Magic, pg. 84
- Magical Burnout, pg. 84
- Runes of the Cadai, pg. 84
- High Magic Questions and Answers, pg. 85
- The Lore of High Magic, pg. 86
- Mage, pg. 90
- V: High Elf Religion
- Cadai, Gods of the Heavens, pg. 93
- Cytharai, Gods of the Underworld, pg. 95
- Other Gods, pg. 97
- Asur Perspectives on Their Gods, pg. 98
- Rules for Elf Priests, pg. 99
- Smith-priest of Vaul, pg. 100
- Worship of Vaul, pg. 101
- Magic of Vaul, pg. 102
- Storm Weaver, pg. 104
- Worship of Mathlann, pg. 105
- High Elf Sea Magic, pg. 106
- Loremaster of Hoeth, pg. 108
- Worship of Hoeth, pg. 109
- Magic of Hoeth, pg. 110
- The Pleasure Cults, pg. 112
- Cults of Khaine, pg. 113
- VI: Intrigues
- Factions, pg. 116
- Ulthuan and the World Beyond, pg. 116
- Elves in the Old World and Beyond, pg. 116
- Power and Culture in Ulthuan, pg. 117
- Players and Intrigues, pg. 118
- The Process of an Intrigue, pg. 118
- Is the Intrigue Concluded? pg. 125
- Index, pg. 127
Quotes
The High Elves, called the Asur in their own tongue, are among the oldest, proudest, and grandest civilisations in the known world. Gifted in life’s pursuits, their society is a beacon of knowledge, culture, art, and military excellence. In a world threatened by malefic powers, the High Elves stand as the world’s foremost defence against Chaos.
~ The Defenders of Order.[1] |