Zhufbar

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Zhufbar is a Dwarf hold located near the lost hold of Karak Varn. [1]

The hold is entrenched within a large canyon which has a large flow of water from Black Water, known to the dwarves as Drazh Varn. Water wheels in their thousands power the vast amounts of machinery for Zhufbar is rightly famous, whilst at night the light from the hundreds of furnaces make the area glow. [1a]

Created as an industrial centre, the hold also has the most important shrine for the Dwarf Engineers Guild and their Guildmaster sits on the Kings Council. Many types of machinery subsequently used throughout the dwarven empire were developed and tested at Zhufbar such as powerful pumps used to clear flooded mines. [1a]

The hold grew large enough to house its large population of 125,000 [1a] but by IC 2510, it had shrunk to approximately 12,000 adult dwarves. [1b]

Defences

Zhuffbar has extensive defences as it is surrounded by many tribes of Orcs and Goblins in the mountains whilst the inner part of the hold is only open to dwarves and trusted dwarf-friends. From below Skaven clash with miners, but there is enough mineral wealth to take the risk of keeping the mines open. The rune inscribed heavy iron gates can only be opened by one of four keys – held by the King, Queen, Gatekeeper and the Guildmaster of the Engineers Guild respectively. Any greenskins that approach within 30 yards of the gate will cause runes upon it to glow red. [1a]

Notable


The Dwarf realms
Karaz-a-Karak - Karak Kadrin - Zhufbar - Karak Azgal - Karak Azul- Karak Hirn - Karak Angazbar - Karak Gantuk - Karak Izor - Karak Norn - Karak Ziflin - Karak Eight Peaks - Barak Varr - Karak Zorn - Karak Eksfilaz - Karak Kaferkammaz - Karak Grom - Karak Azgaraz
Norse Dwarf holds Kraka Dorden - Kraka Drak - Kraka Ornsmotek - Kraka Ravnsvake
Lost holds Karak Dum - Karak Vlag - Karak Varn - Karak Ungor - Karak Drazh - Ekrund - Mount Silverspear - Silver Pinnacle

Sources