Karaz-a-Karak

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Banner of Karaz-a-Karak

Karaz-a-Karak, the ancient capital of what was once the Dwarf empire, is the cultural capital of the Dwarfs.

It has endured through the ages, and its name translates in the human tongue as 'pinnacle of mountains', although as the alternative translation of the Dwarf for 'mountain' is 'thing which endures', it is often called 'The Most Enduring' or simply Everpeak. Karaz-a-Karak is the oldest, largest, and most heavily fortified of all the remaining Dwarf Holds, and it has never once fallen to an enemy invader.

Although it has lost much of its former glory, as has the entire Dwarf culture, Karaz-a-Karak remains the seat of the High King of the Dwarfs, and the noble clans of the city can trace their lineage back to the Ancestor Gods themselves. In Karaz-a-Karak, the ancient traditions of the Dwarf people endure against the tides of time, solid as the rock from which the great structures of the city are hewn. The city is one of ritual, temples and statues. Honour is given to the great Dwarf ancestor gods of Grungni, Grimnir and Valaya, with their great temples. Also kept in Karaz-a-Karak are the Great Book of Grudges and The Book of Remembering, Great artefacts of the Dwarf people.

The Throng of Karaz-a-Karak is a truly mighty force, and the pride of the Dwarf people serves as a motivation, ensuring that no matter the enemy, no matter the odds, Karaz-a-Karak has endured and will endure forever.

History

The first Slayer is said to be Gudrun, the best friend of a King of the hold, Skorri Morgrimson and who tasked him with protecting his son Furgil as he went into the lower halls of Karak Ungor. Attacked by Night Goblins, Gudrun slew sixty of them, but the prince was carried off by a Troll as the warrior was knocked unconscious. Awakening, he tracked the best to its lair and beheaded it but discovered the prince was already dead. Ashamed, he dyed his hair orange to honour the fiery red hair of the young prince and swore an oath to kill every troll he could find. [5a]

In -1494 IC a greenskin horde attacked the city but was beaten off. [5d]

The Orc Warlord Ugrok Beard Burner led one of only two armies to try and besiege the Hold but found even his giant battering ram could make no impression on the stone defences. As he retreated, the Dwarfs sallied forth and destroyed his horde. [5a]

During the Great War against Chaos, High King Alriksson led the throng from his city to aid Magnus the Pious, together with the Kisleites, raising the siege of their capital. Returning home, tired and pained by wounds received he called for a Council of Kings, something that had not occured for three centuries. There they decided a plans for the succession and a year later the Dwarf royalty again gathered for a contest ofdeeds and words. [6a]

After aclaim for Ungrim Ironfist and Buregar of the Angrund Clan Alriksson's sisters son, Thorgrim arrived and presented many once lost relics, now reclaimed by his endeavours. The Norse Dwarf kings spoke highly of his valour in the north before Thorgrim himself spoke, his words and vow so well received that he was named successor. [6a]

Locations

  • Gates: Standing over 400 ft tall, they appear to be carved from the mountain itself with the Symbol of Valaya prominent to protect it from evil magic. The gatekeeper is able to open a much smaller door if required, some 3ft wide and 4 ft high. High King Morgrim Ironbeard ordered them shut in the Time of Woe and they are now only opened when the throng marches to battle. [5b]
  • Halls: Many of these now stand empty and on occassion will become infested with enemies such as greenskins or Skaven and must be cleansed and resealed. [5c]
  • High Kings Hall: A thousand pillars stretch upwards to hold the vast vaulted ceiling and on each of them is carved the history of a particular clan. Once a decade, a clan member will spend several months updating the column. Set into the ceiling itself are diamonds and sapphires that represent the constellations, said to be the work of the High Elves but no word of this is spoken by the Dwarfs. The room is illuminated by bronze braziers and the walls depict the whole history of the dwarfg race. Such is the skill of the creator of the room that when the High King speaks, all within can hear him. Held twice each century is the Day of Grudgement when the grudges that have been righted are struck out and new grudges marked. [5c]
  • Temple of Grungni: The Ancestor God is shown lifting a great rock with gold veins. [3a]
  • Temple of Valaya. The Ancestor Goddess is depicted holding large mugs of ale. [3a]
  • Walls:Molten lava can be directed through the stone statues of Dragons above the gate and powerful steam engines can cause avalanches and rockslides. [5b]
  • Watchtowers Many hidden watchtowers guard the approaches along Everpeak Pass. [5b]

Notable

Outposts

Gallery

The Dwarf realms
Karaz-a-Karak - Karak Kadrin - Zhufbar - Karak Azgal - Karak Azul- Karak Hirn - Karak Angazbar - Karak Gantuk - Karak Izor - Karak Norn - Karak Ziflin - Karak Eight Peaks - Barak Varr - Karak Zorn - Karak Eksfilaz - Karak Kaferkammaz - Karak Grom - Karak Azgaraz - Karak Angkul
Norse Dwarf holds Kraka Dorden - Kraka Drak - Kraka Ornsmotek - Kraka Ravnsvake
Lost holds Karaz Bryn - Karak Drazh - Karak Dum - Karak Khazarak - Karak Ungor - Karak Varn - Karak Vlag - Karak Zanda - Ekrund - Mount Silverspear

Sources