Ogres are monstrous humanoid creatures, with large, powerful and corpulent bodies, and snarling, brutish and seemingly neck-less heads.[3a]
Many Ogres are natural wanderers, travelling, fightng and eating. If asked why they are so far from their homelands they are likely to reply with I felt like takin' a bit of walk or something similar. [5a]
An average adult male Ogre stands over ten feet tall, and is almost half as wide at the gut. Male Ogres are often bald as a boulder, although they are rarely without facial hair, which are thought to be cultivated to capture morsels of food that escape the Ogre's mouth whilst female Ogres usually braid their hair.[5b]
The skin of a Ogre is twice as thick as a leather breastplate [3a] whilst their meat-breath can startle a Dwarf sober! [4a] A healthy Ogre has a large belly, the gut being important physically, socially and spiritually to its owner. The vital organs are situated lower than in humans and proected by thick muscles which can grind with huge force, providing Ogres with formidable digestive ability. Most protect their guts with metal armour - the gut-plate and usually depict an icon significant to the bearers tribe. Few wear much clothing, but richer more powerful ogres do use armour but most use warpaint and are adorned with crude tattoos. [3a]
Ogres can live as long as 120 years but very few reach that age. [5a]
The Ogre Kingdoms are a large collection of dictatorships, each ruled by its own Tyrant. The boundaries of an individual kingdom extend as far as the ruling Tyrant can see, and a Tyrant also typically rules over an Ogre tribe.
For many thousands of years, the Ogre tribes lived near the land of Cathay, thriving as they roamed across the vast grass plains. From their human neighbours they learnt to make fire and even basic metalworking at first living in peace with them but soon their population had grown and tribes began to enter Cathay itself, aquiring a taste for the flesh of its people. [4a]
The Celestial Dragon Emperor, unwilling to allow this to continue unleashed a comet to strike them down, wiping out more than two thirds of the Ogres in the impact and subsequent firestorm. The grasslands were destroyed and so were the vast herds that the Ogres relied on and so the survivors began to prey upon each other. Poison clouds blocked the way east so the Ogres headed west. [4a]
It was the prophet Groth Onefinger who led them across the desert to offer sacrfice to a new, hungry god - the Great Maw. Since that day, the Maw has been with the race, deep in the minds and bellies, driving them ever onwards. [4a]
Around -2000 IC, Ogres began attacking the eastern-most holds of the Dwarfs and by the time of Sigmar they were being encountered as both enemies and employees of the Great Tribes that would become his Empire. [5a]
Ogres worship a god they call The Great Maw, a massive, seemingly bottomless pit of hunger in the world lined with rows of fangs. Ogres similarly are voracious creatures which are never sated. Driven by hunger, they will eat anything they get their hands on, including fellow Ogres. Cannibalism is a natural part of the harsh and uncompromising Ogre society, and only adds to the Ogres' terrifying reputation.
Society and culture
Ogre society is based upon one simple principle: that might makes right. The strongest may take whatever they like from the weaker, including life and limb. An Ogre who kills another Ogre in a fight has, in the most effective way, shown himself the stronger, and far from having committed any wrongdoing, has merely demonstrated this principle and proven himself to be in the right.[3b]
All forms of disputes, such as personal grudges, land disputes and leadership challenges, are settled by contests of physical strength - the most serious questions being answered by contests in the form of a lethal bout of pit-fighting. The winner of a challenger is allowed to eat part of the loser - often just an ear or a finger but in the leadership challenges where the opponents fight without gut-plates, the loser is normally devoured then and there. [3b]
Feasting is a major part of the culture, held near fireplaces the size of a stable around a maw-pit - a primitive arena. The room resonates with the sound of hollering, belching and bellowing ogres alongside the constant cruching of bones. The food is normally varied, as Butchers know that the tribe appreciates diversity in their diet. [3b]
Ogres have strong nomadic tendencies, some taking long journeys all around the Warhammer world, where they fight in mercenary armies or for any general who will pay them in gold or sometimes even food. Most dangerous is large groups or tribes on the march devouring any who stand in their way, then their livestock and then anything else that looks even vaguely edible. [4a]
Weapons and Equipment
All Ogres have a club of some sort. This club is not only a valuable weapon and hunting tool, but also a symbol of status. Only a truly desperate Ogre will eat his club.[3a] A very poor Ogre would have a simple hardwood bough for a club but a Tyrant may wield a brutal looking bludgeon, banded, studded and spiked with iron. Ogres also often pair it with the so-called ironfist, a creation that can be used both as a shield and as a brutal weapon.
Types of Ogre
- Tyrants - The rulers of the individual kingdoms making up the Ogre Kingdoms are called Tyrants and rule by brute force.
- Bulls - The majority of adult males in the Ogre Kingdoms are known as Bulls, and form the bulk of any Ogre horde.
- Bruisers - Bruisers are muscle-bound bullies, their strength and size surpassed only by the Tyrant himself. Correspondingly, they act as the enforcers of the Tyrant's authority within the kingdom, as well as maintaining order and discipline among the Ogres, especially when the Tyrant's attentions are elsewhere.
- Butchers - Butchers are Shamans as well as cooks, it is their job to feed their brothers and may sometimes even use them in their ingredients. They use a shamanic type of magic called Gut Magic - a gift of the Great Maw - although it can have terrible side effects, when used correctly it can greatly turn a battle in favor of the ogres.
- Ironguts - Some Ogres have a tendency to eat indigestible things such as swords, shields or even gravel. These Ogres are the Ironguts, and wear cobbled together pieces of armour from various expeditions in their lives, and also use large double-handed weapons of various types.
- Leadbelchers - A relatively new type of warrior in Ogre society which, from doing mercenary work for Chaos Dwarfs or finding them from the remains of an unlucky enemy artillery team have been able to earn themselves a cannon that they use in the form of a two-handed gun and have learned to fire these guns to create havoc as well as lots of black smoke and deafening noise.
- Maneaters - Elite Ogres who have traveled outside the Ogre Kingdoms as mercenaries in the Old World or elsewhere.
- Hunters - Hunters are generally outcasts from the tribe, tending to live on the upper slopes of the Mountains of Mourn where they hunt wild animals for food. Most Hunters are armed with a harpoon crossbow.
- Greasus Goldtooth, Overtyrant of the Ogre Kingdoms.
- Skrag the Slaughterer, Prophet of the Great Maw (in Skrag's first incarnation in the early editions of the game, Skrag was a renegade among his kind and a follower of the Chaos god Malal).
- Golgfag, the infamous chief of the Rutdrogg Ogre mercenary band, and rival to Ogre Captain Hrothyogg and his own mercenary Pay-Swords. Golgfag famously lost the Sacred Belly Guard to Hrothyogg in a three day eating contest.
- Urblab Rotgut's Merecenary Ogres wear Ostland heraldry, including striped breaches. They appear to be Maneaters that have dwelt in the Empire for some time.
The Ogres share their territory with a number of creatures who are almost invariably monstrous and almost as dangerous as the Ogres themselves. Some of these fight along with the Ogre horde:
|Why bovver with the grindin' and the bread bit I sez. Jest get strraight to the killin' an' the eating an' the money. That an' a dog onna stick...crunchy an' wiggly all at once!
- 1: Warhammer Dark Omen
- 2: Old World Bestiary pg. 48
- 3: Warhammer Armies: Ogre Kingdoms (6th Edition)
- 4: Warhammer Armies: Ogre Kingdoms (8th Edition)
- 5: Archives of the Empire Vol II