He is portrayed as a tall person of aristocratic bearing, with a detached, slightly brooding aspect. He may appear under the guise of a black raven, and common symbols are the raven, the scythe, the hourglass, the black rose, and the stone portal.[3b]
Morr is the god of death, the realm inhabited by the souls of dead. He is also the god of the dead, as he is responsible for protecting all souls of the dead and ensuring that they are guided safely to his darkly serene and serenely dark Shadowrealm.
Morr is also the god of dreams, as the land of sleep is close to the realm of death. He is capable of weaving great and terrible dreams and illusions. Verena, his wife is said to have knowledge of all that is past while he is the master of dreams and of that which is yet to be.
Morr has no special holy days and is only worshipped at funerals and on similar occasions but major festivals are held Gheimisnacht and Hexensnacht. [3b]
Relations with other gods and cults
Despite a certain rivalry with Ranald, in the end Death comes to all things and Morr counts the other cults and gods as his friends with the exception of his brother Khaine and anyone who prevents him from receiving souls that are rightfully his. His main enemies are necromancers and the cult of Khaine.
- Observe all the rites of funeral and wake.[3b]
- Oppose necromancers, the followers of Khaine, and the Undead whenever and wherever they're encountered.[3b]
- Be respectful and considerate of the dead and their families.[3b]
- Pay heed to your dreams.
- At no time be part to the raising of the dead unless agreed by Morr.[3b]
Although priests of Morr are found throughout the Old World wherever there are dead to be taken care of, his is not a religion which is practised widely. Most people pay homage to Morr during funerals and avoid his cult the rest of the time. He is worshipped mainly by the bereaved, who offer up prayers and sacrifices in the hope that their departed will reach his realm safely and prosper there.
There are shrines or temples to Morr in almost every town and city of the Old World. The cult is not centrally organised, and each local temple/funerary house is independent. The most senior temple is located in Luccini, Tilea, where a convocation is held every ten years and matters of religious doctrine are debated and decided upon.[3b]
Temples sit within Gardens of Morr, famous for their black roses that bloom throuhout the year. Invariably they are plain sturdy structures of dark stone, the entrance borad and topped with a hefty linten stone to represent the portal between the land of mortals and that of the Gods. Inside they are plain and empty, all equipment and even furniture usually kept in storage until needed. Shrines are often formed like a gateway - two pillars (often one is white, the other black) and a lintel. [3b]
Interpreters of dreams and those who wish to be free of nightmares may invoke him in his aspect as god of Dreams.
Illusionists may worship Morr instead of Ranald the Deceiver.
Many Amethyst wizards consider Morr to be their patron. In addition, those who fight against the undead, such as Witch Hunters often call upon him for divine help, for the art of necromancy enslaves the souls of those who should rightfully fall under Morr's domain.
Official and unofficial orders
The cult of Morr does have a number of priests, and aa number of orders:
- The Order of Augurs which tends to Morr's function as a source of divination and oracle.[3b]
- The Order of Doomsayers: Travel the Empire, performing Doomings for all human children reaching the age of ten. [3b]
- The Order of the Shroud, which tends to Morr's funerary rites and controls the Mourner's Guild. [3b]
The cult of Morr also includes the Black Guard, dedicated knights and templars who act as the military wing of the cult, charged with assisting the cult in its duties. This involves protecting shrines and churches and escorting travelling priests. The most important role of the Black Guard is hunting down and destroying those who would disturb the work of Morr, such as necromancers and the living dead, especially vampires.[3b]
An unofficial group working in Morr's name is the Fellowship of the Shroud, which is dedicated to actively destroying undead creatures and necromancers. This group, which is organised as a monastic order, is at odds with the less vigorous mainstream cult of Morr, and there is some friction between the two. It is based at Monte Negro, a castle outside Remas. [2b]
There are also two Knightly Orders dedicated to Morr in The Empire, the Raven Knights and the Knights of Morr. The first owns the small town Siegfriedhof which is situated near the border to Sylvania in Stirland, a perfect location to counter the evil forces of the Undead as far as these Knights are concerned.
Morr is also worshipped by the Elves as Sarriel, the God of Dreams, and by the Dwarfs, as Gazul, Lord of the Underearth. He is also known as Forsagh, the God of Prophecy, by some seers and fortune tellers. [1a]
|Listen, there is nothing to fear. Hexensnacht comes every year. We need only call on the Lord of Death to watch over us. So, come the midnight hour we cry MORR! MORR! MORR!|
|The gods & goddesses of the Old World|
|Old Faith - Rhya - Taal - Ulric - Manann - Morr - Verena - Myrmidia - Shallya - Ranald - Handrich - Stromfels - Khaine - Sigmar - Lady of the Lake - Lucan & Luccina - Ursun - Dazh - Tor - Esmeralda|
Notes & sources
- 1: Warhammer Fantasy Roleplay (1st Edition), 1988, p. 197
- 1a: The Enemy Within campaign volume 1, 1986, p. 21
- 2: Warhammer Fantasy Roleplay (2nd Edition)
- 3: Warhammer Fantasy Roleplay (4th Edition) Rulebook