Skink Chief

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A Skink Chief.

Skink Chiefs are the leaders of Skink society, second only in command to the Skink Priests.

Overview

In the Lizardmen chain of command, Skink Priests direct their orders to Skink Chiefs. These are Skinks who have been marked for greatness. While the Priests attend to prophecies, it is left to the Skink Chiefs to execute orders. It is they who typically oversee patrols, major construction projects and the messenger system. They are aggressive by Skink standards, sometimes riding to battle atop Terradons. It is not their role to sacrifice themselves in battle, but rather to spy out intruders, alert the Saurus and then guide them towards the foe. It is they who interpret the complicated instructions — often passed from Slann Mage-Priest to Skink Priest and finally to themselves. Then, in turn, it is they who give orders to the Saurus and the cold-blooded behemoths that make up the bulk of the Lizardmen armies.

Sources

Lizardmen
Units Chameleon Skink - Coatl - Cold One Cavalry - Red Crested Skink - Ripperdactyl Riders - Saurus Oldblood - Saurus Scar-Veteran - Slann Mage Priest - Skink Chief - Skink Priest - Temple Guard - Terradon Riders
Characters Chakax - Gor-Rok - Lord Kroak - Lord Mazdamundi - Lotl - Nakai - Oxyotl - Lord Pocaxalan - Poqenichi - Tehenhauin - Tiktaq'to - Tlaco'amoxtli'ueman
Cities Axlotl - Chaqua - Chupayotl - Hexoatl - Huatl - Itza - Oyxl - Pahuax - Quetza - Tlanxla - Tlax - Tlaxtlan - Xahutec - Xhotl - Xlanhuapec - Zlatlan
Images - Miniatures