Xhotl
Xhotl, the City of Destiny, is a ruined Lizardmen Temple-City in central Lustria.[1b][4c]
It is located deep in the jungle between Itza and the Spine of Sotek mountains along the Geomantic Web. The city guards the only pass through the mountains, the Chasm of the Condor. [6][4c]
History
The city was created by the Fourth Spawning of the Slann Mage Priests before the forming of the World Pond. [2]
Following the collapse of the Warp Gates, the entire population was slain by Daemons. [3a] At first Scar-Leader Kroq-Gar had led many patrols destroying hordes of Daemons as the Mage Priest Chaqo-Quantal with six younger Slann focused on defending the city magically. However, after thirty cycles of the sun, a crack in these defences allowed the Daemons to break in and tear apart the Slann before Kroq-Gar could reach them. [3b] As he had done at Huatl, Tlanxla and Xahutec, Kairos Fateweaver had opened a warp rift in the heart of the city, allowing Flesh Hounds to tear apart the Slann. However the priests of Xhotl were able to warn their kin of this form of attack and Krog-Gar and his surviving army managed to fight their way out. [5][4b]
For centuries, Krog-Gar and the last army of Xhotl fought the Daemons in the jungle, but by the time the Elves enacted the Great Ritual to end the Invasion, only Krog-Gar and his Carnosaur remained. Later he was summoned by Lord Mazdamundi to lead the remaining Saurus hosts of Hexoatl and aid others.[4b]
Storm of Chaos
As the Storm broke across the known world, Morathi the Hag Sorceress dispatched her favoured Dark Elf Sorceress Kharlissa to the ruins of the city as part of her campaign to plunder the ancient cities for relics of power. Kharlissa led her army through the Spine of Sotek mountains, not expecting resistance but she was anticipated, her forces destroyed and she herself was captured for sacrifice. [1]
Morathi sent her finest warriors to rescue her and bring her back to her mistress for punishment. Using Daemons of Slaanesh to distract the Lizardmen army, they cut their way through the gathered cohorts and as the conflageration of the Fire Stars arrived, Furies tore the Skink Priest apart. The Daemons then carried her off to return to Morathi, Kharlissa screaming in dread at what would happen to her. [1]
Relics
- Cube of Darkness: Small black cube from the metal ark beneath the city, it can draw in the Winds of Magic. [4]
Notable
Sources
- 1: Warhammer: Lustria: The Serpent God's Due, pg. 12
- 2: Warhammer Armies: Lizardmen (5th Edition): The Chronicle of Itza, pg. 67-68
- 3: Warhammer Armies: Lizardmen (6th Edition)
- 4: Warhammer Armies: Lizardmen (8th Edition)
- 5: Warhammer Armies: Daemons of Chaos (7th Edition): The Coming of Chaos, pg. 14-15
- 6: WFRP Lustria: Land of the Ancients, pg. 9