Difference between revisions of "Ranald"

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'''Ranald''', the god of Tricksters and Thieves, the patron deity of thieves, gamblers and other rogues. It is claimed that he was once a human who managed to trick [[Shallya]], goddess of Healing and Mercy, into making him a god.
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{{Deity box
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|Image          = Ranald.jpg
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|Name          = Ranald
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|Titles        = The Trickster
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|Domains        = Thieves{{Fn|1a}} <br> Tricksters{{Fn|1a}} <br> Gamblers{{Fn|1a}} <br> Rogues{{Fn|1a}}
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|Type          = Old World God
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|Status        = Active
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|Aspects        = Dealer{{Fn|1a}} <br> Deceiver{{Fn|1a}} <br> Gamester{{Fn|1a}} <br> Jack O' the Sea{{Fn|2a}} <br> Night Prowler{{Fn|1a}} <br> Protector{{Fn|1a}}
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|Home          =
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|Relatives      =
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|Affiliation    = [[Empire]]
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|Followers      = [[Marienburg]] <br> [[Cult of Ranald]]
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|Adjectives    =
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|Symbols        = Crossed fingers <br> '''X''' <br> Dice
 +
}}
  
===Symbols===
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'''Ranald''', the god of Thieves and Tricksters, the patron deity of thieves, gamblers and other rogues. {{Fn|1a}}{{Fn|4a}}{{Fn|5}}
He is portrayed as a charming and rogueish thief and con man of unsurpassable ability, but he may also take the form of a crow, a magpie or a black cat.
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 +
==Aspects==
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*The ''Dealer'', popular in [[Marienburg]] with traders. {{Fn|1a}}
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*The ''Deceiver'', the patron of those devoted to deception, such as [[Illusionist]] sorcerers, con men, and charlatans.{{Fn|7a}}
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*The ''Gamester'', the patron of gamblers, also known as the God of Luck. {{Fn|1a}}{{Fn|7a}}
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*''Jack O'the Sea'': Pirate and patron of Sartosa. {{Fn|2a}}
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*The ''Night Prowler'', the patron of cutpurses, smugglers, thieves and other rogues. {{Fn|1a}}{{Fn|7a}}
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*The ''Protector'', an aspect generally popular with the underclass; protects his worshipers from official tyranny.{{Fn|7a}}
  
Common symbols are crossed fingers, the mark '''X''', dice, and other symbols of luck. Anyone who wishes Ranald's favour (good luck) might wear a charm with an '''X''' on it.
 
 
===Beliefs===
 
===Beliefs===
Although he is associated with crime, he is not evil and forbids violence of any kind except in self-defence. To Ranald, the perfect crime is one which is only discovered weeks later. He is driven by his irrepressible sense of humour and his love of thievery, which to him is a means of humiliating pompous and imperious merchants, rather than avarice.<ref>Warhammer Fantasy Roleplay, 1st edition, pp. 198, 199 - Warhammer Fantasy Roleplay, 2nd edition</ref>
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Although he is associated with crime, he is not evil but driven by his irrepressible sense of humour and his love of thievery, which to him is a means of humiliating pompous and imperious merchants, rather than avarice. {{Fn|4a}}{{Fn|5}}
  
Much like [[Sigmar]], Ranald was not born a god but managed to become one himself. While Sigmar did so by proving himself worthy, Ranald became immortal through lies and trickery. His means of ascension into the pantheon of deities provides his followers with an excellent example of his ideology.  
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To Ranald, the perfect crime is one which is only discovered weeks later. Ranald abhors every form of violence and does not allow violent crimes. In the eyes of the Trickster God one should use his brains, not his swordarm. {{Fn|5}}
  
 +
Much like [[Sigmar]], Ranald was not born a god but managed to become one himself. While Sigmar did so by proving himself worthy, Ranald became immortal through lies and trickery. His means of ascension into the pantheon of deities provides his followers with an excellent example of his ideology.  Ranald is often portrayed as a human male, normally with a charming appearance, but can also take the form of a crow, black cat or a magpie. {{Fn|4a}}
  
 
He tricked [[Shallya]], the Maiden of Mercy, to let him drink of her tears, thereby deifying himself. Ranald wishes all his followers to lie, trick, and rise against authorities and laws, and what greater authority to circumvent than that of a god? Though generally regarded as impertinent and disrespectful of authority, Ranald is not known to dislike the older gods nor think badly of them.
 
He tricked [[Shallya]], the Maiden of Mercy, to let him drink of her tears, thereby deifying himself. Ranald wishes all his followers to lie, trick, and rise against authorities and laws, and what greater authority to circumvent than that of a god? Though generally regarded as impertinent and disrespectful of authority, Ranald is not known to dislike the older gods nor think badly of them.
  
Ranald loves nothing more than to bring down the mighty and raise the low and is considered to be a giver of good fortune, and many prayers are said to him by those wishing for a change of luck, or to keep the wealth they have gained so far.
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Ranald loves nothing more than to bring down the mighty and raise the low and is considered to be a giver of good fortune, and many prayers are said to him by those wishing for a change of luck, or to keep the wealth they have gained so far.  
===Cult===
 
Ranald is largely worshipped in the larger towns and cities of the [[Old World]], by gamblers, thieves, rogues, and the lower classes. Ranald and his followers have two basic sets of enemies: the authorities and violent rogues. While the worship of Ranald is not in itself illegal in the Old World, those openly displaying the symbols of the God of Thieves are naturally subject to distrust. Those who are arrested and punished are usually considered guilty of some crime be it either theft or otherwise.
 
  
 +
==History==
 +
[[File:Ranald and Shallya painting DSLF.jpg|200px|thumb|right|Ranald and Shallya by Grottio]]
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It is claimed that he was once a human who managed to trick [[Shallya]], goddess of Healing and Mercy, into making him a god to avoid having to marry him but another legend is that managed to gain immortality by making [[Morr]] smile.{{Fn|1a}}{{Fn|7b}}
  
Ranald has four aspects:
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In [[Sartosa]], legends says that a young sailor called on the gods when his ship was wrecked but only Ranald responded, raising the island from the waves in a blast of fire and lava. This offended [[Manann]] and so Ranald told the sailor to pay homage to both gods with treasure and to do so he took up the life of a pirate. {{Fn|2a}}
*The ''Night Prowler'', the patron of thieves.
 
*The ''Deceiver'', the patron of those devoted to deception, such as Illusionist sorcerors, con men, and charlatans.
 
*The ''Gamester'', the patron of gamblers.
 
*The ''Protector'', an aspect generally popular with the underclass; protects his worshippers from official tyranny.
 
  
 +
==Companions==
 +
Often the god is accompanied by several companions who act as accomplices or foils as well as a reminder that even a god must
 +
band together with others to achieve great things. {{Fn|7d}}
 +
* [[Katya]]: A bawdy sparring partner for the trickster god and [[Reikland]] goddess of beauty.{{Fn|7d}}
 +
* [[Mummit]]: A miserable acrobat, clown and climber who once climbs up to the sky and got stuck there! {{Fn|7d}}
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* [[Stanley]] A far too talkative [[Halfling]] who is able to pick any lock. {{Fn|7d}}
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* [[Vylmar]]: A minor and mostly forgotten god of debauchery who is always tricked by Ranald by the end of the story. {{Fn|7d}}
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* [[Zanni]]: A cunning servant who toils in the halls of the nobility, assisting Ranald to get the better of them. {{Fn|7d}}
  
The cult of Ranald is highly decentralised if it has any organisation at all. The few temples that openly exist are careful to emphasise Ranald's role as a patron of trade. A large temple to Ranald is located in the city of [[Marienburg]], and serves tentatively as the cult's main temple<ref>Tome of Salvation</ref>, but most worship is organised around local shrines.
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==[[Cult of Ranald]]==
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Ranald is largely worshiped in the larger towns and cities of the [[Old World]], by gamblers, thieves, rogues and the lower classes. Ranald and his followers have two basic sets of enemies: the authorities and violent rogues. While the worship of Ranald is not in itself illegal in the Old World, those openly displaying the symbols of the God of Thieves are naturally subject to distrust. Those who are arrested and punished are usually considered guilty of some crime be it either theft or otherwise. {{Fn|4b}}
  
There are small shrines devoted to each of Ranald's aspects. Shrines are never elaborate and are always hidden and easily concealable. Shrines to Ranald as the Night Prowler can sometimes be found in the dens of Thieves' Guilds.<ref>Warhammer Fantasy Roleplay, 1st edition, p. 198 & 199 - Warhammer Fantasy Roleplay, 2nd edition</ref>
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===Locations===
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There are small shrines devoted to each of Ranald's aspects. Shrines are never elaborate and are always hidden and easily concealable. {{Fn|4b}} Shrines to Ranald as the Night Prowler can sometimes be found in the dens of Thieves' Guilds. {{Fn|5}} <ref> Warhammer Fantasy Roleplay, 2nd edition</ref>
  
Priests of Ranald are often mobile, and train initiates on an ad-hoc basis. His cult has no formal orders and no formal holy days.
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===Organisation===
 +
The cult of Ranald is highly decentralised if it has any organisation at all. The few temples that openly exist are careful to emphasise Ranald's role as a patron of trade. A large temple to Ranald is located in the city of [[Marienburg]], currently led by [[Hans von Kleptor]] who seems to be Ranald incarnate with his handsome looks and sharp wits. The followers of Ranald believes him to be Ranald's son by a mortal woman. {{Fn|4b}}
  
Other cults tend to afford the cult Ranald some measure of respect, despite his illicit nature. Many consider followers of Ranald to be annoying and unsociable, especially those who worship [[Verena]], goddess of law and justice who believe Ranald to be an excuse for unlawful behaviour. Shallya disapproves of Ranald, and it is he that exploited the goddess's compassion to gain godhood. The god herself has forgiven him, but her followers are somewhat less likely follow her example.
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Due to [[Marienburg]]'s independence in [[the Empire]] and status as an underdog, Ranald is widely and openly worshiped. {{Fn|4b}}
  
 +
===Priests===
 +
Priests of Ranald are wanderers, and train initiates on an ad-hoc basis. His cult has no formal orders and holy days vary from region to region and usually concedes with local folklore. Most cultures through [[Empire|the Empire]] have a day where families exchange gifts and tokens, and that day is usually considered holy to Ranald and his followers.
 +
 +
==Relations==
 +
Other cults tend to afford the cult of Ranald some measure of respect, despite his illicit nature. Many consider followers of Ranald to be annoying and unsociable, especially those who worship [[Verena]], goddess of law and justice who believe Ranald to be an excuse for unlawful behaviour. Shallya disapproves of Ranald, and it is he that exploited the goddess's compassion to gain godhood. The goddess herself has forgiven him, but her followers are somewhat less likely follow her example. The followers of [[Sigmar]] often make them strongest condemnations and especially in [[Talabheim]] and [[Middenheim]], the priests of [[Taal]] and [[Ulric]] press the authorities to keep Ranaldan's suppressed. {{Fn|7c}}
 +
 +
===Symbols===
 +
He is portrayed as a charming and rogueish thief and con man of unsurpassed ability, but he may also take the form of a crow, a magpie or a black cat. {{Fn|5}}
 +
 +
Common symbols are crossed fingers, the mark '''X''', dice, and other symbols of luck. Anyone who wishes Ranald's favour (good luck) might wear a charm with an '''X''' on it.
  
{{ReligionOldWorld}}
 
 
==Notes & sources==
 
==Notes & sources==
 +
* {{Endn|1}}: [[Sigmar's Heirs]]
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** {{Endn|1a}}: Chapter V: Cults of the Empire, pg. 37
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* {{Endn|2}}: [[WFRP Companion]]
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** {{Endn|2a}}: Sartosa, City of Pirates, pg. 72-78
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* {{Endn|3}}: [[Tome of Salvation]]
 +
** {{Endn|3a}}: Chapter 2: Old World Cults, pg. 46
 +
* {{Endn|4}}: [[WFRP Rulebook (2nd Edition)]]
 +
** {{Endn|4a}}: Chapter VIII: Religion, pg. 177
 +
** {{Endn|4b}}: Chapter VIII: Religion, pg. 182-183
 +
* {{Endn|5}}: [[WFRP Rulebook (1st Edition)]], pg. 198-199
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* {{Endn|6}}: [[Deft Steps Light Fingers]]
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* 7: [[Deft Steps Light Fingers]]:
 +
** {{Endn|7a}}: The Cult of Ranald, pg. 4-5
 +
** {{Endn|7b}}: Old Weirde's Incunabulum, pg. 6-7
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** {{Endn|7c}}: Relations, pg. 10
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** {{Endn|7d}}: Playing a Priest of Ranald, pg. 13
 +
 
<references/>
 
<references/>
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{{Deities nav}}
  
[[Category:Old World]]
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[[Category:Old World pantheon]]
[[Category:Religion]]
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[[Category:Deities]]
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[[Category:Ranald]]
  
 
[[de:Ranald]]
 
[[de:Ranald]]
 
[[fr:Ranald]]
 
[[fr:Ranald]]

Latest revision as of 12:51, 13 February 2025

Ranald
Ranald.jpg
Titles The Trickster
Status Active
Type Old World God
Domains Thieves[1a]
Tricksters[1a]
Gamblers[1a]
Rogues[1a]
Aspects Dealer[1a]
Deceiver[1a]
Gamester[1a]
Jack O' the Sea[2a]
Night Prowler[1a]
Protector[1a]
Affiliation Empire
Followers Marienburg
Cult of Ranald
Symbols Crossed fingers
X
Dice


Ranald, the god of Thieves and Tricksters, the patron deity of thieves, gamblers and other rogues. [1a][4a][5]

Aspects

  • The Dealer, popular in Marienburg with traders. [1a]
  • The Deceiver, the patron of those devoted to deception, such as Illusionist sorcerers, con men, and charlatans.[7a]
  • The Gamester, the patron of gamblers, also known as the God of Luck. [1a][7a]
  • Jack O'the Sea: Pirate and patron of Sartosa. [2a]
  • The Night Prowler, the patron of cutpurses, smugglers, thieves and other rogues. [1a][7a]
  • The Protector, an aspect generally popular with the underclass; protects his worshipers from official tyranny.[7a]

Beliefs

Although he is associated with crime, he is not evil but driven by his irrepressible sense of humour and his love of thievery, which to him is a means of humiliating pompous and imperious merchants, rather than avarice. [4a][5]

To Ranald, the perfect crime is one which is only discovered weeks later. Ranald abhors every form of violence and does not allow violent crimes. In the eyes of the Trickster God one should use his brains, not his swordarm. [5]

Much like Sigmar, Ranald was not born a god but managed to become one himself. While Sigmar did so by proving himself worthy, Ranald became immortal through lies and trickery. His means of ascension into the pantheon of deities provides his followers with an excellent example of his ideology. Ranald is often portrayed as a human male, normally with a charming appearance, but can also take the form of a crow, black cat or a magpie. [4a]

He tricked Shallya, the Maiden of Mercy, to let him drink of her tears, thereby deifying himself. Ranald wishes all his followers to lie, trick, and rise against authorities and laws, and what greater authority to circumvent than that of a god? Though generally regarded as impertinent and disrespectful of authority, Ranald is not known to dislike the older gods nor think badly of them.

Ranald loves nothing more than to bring down the mighty and raise the low and is considered to be a giver of good fortune, and many prayers are said to him by those wishing for a change of luck, or to keep the wealth they have gained so far.

History

Ranald and Shallya by Grottio

It is claimed that he was once a human who managed to trick Shallya, goddess of Healing and Mercy, into making him a god to avoid having to marry him but another legend is that managed to gain immortality by making Morr smile.[1a][7b]

In Sartosa, legends says that a young sailor called on the gods when his ship was wrecked but only Ranald responded, raising the island from the waves in a blast of fire and lava. This offended Manann and so Ranald told the sailor to pay homage to both gods with treasure and to do so he took up the life of a pirate. [2a]

Companions

Often the god is accompanied by several companions who act as accomplices or foils as well as a reminder that even a god must band together with others to achieve great things. [7d]

  • Katya: A bawdy sparring partner for the trickster god and Reikland goddess of beauty.[7d]
  • Mummit: A miserable acrobat, clown and climber who once climbs up to the sky and got stuck there! [7d]
  • Stanley A far too talkative Halfling who is able to pick any lock. [7d]
  • Vylmar: A minor and mostly forgotten god of debauchery who is always tricked by Ranald by the end of the story. [7d]
  • Zanni: A cunning servant who toils in the halls of the nobility, assisting Ranald to get the better of them. [7d]

Cult of Ranald

Ranald is largely worshiped in the larger towns and cities of the Old World, by gamblers, thieves, rogues and the lower classes. Ranald and his followers have two basic sets of enemies: the authorities and violent rogues. While the worship of Ranald is not in itself illegal in the Old World, those openly displaying the symbols of the God of Thieves are naturally subject to distrust. Those who are arrested and punished are usually considered guilty of some crime be it either theft or otherwise. [4b]

Locations

There are small shrines devoted to each of Ranald's aspects. Shrines are never elaborate and are always hidden and easily concealable. [4b] Shrines to Ranald as the Night Prowler can sometimes be found in the dens of Thieves' Guilds. [5] [1]

Organisation

The cult of Ranald is highly decentralised if it has any organisation at all. The few temples that openly exist are careful to emphasise Ranald's role as a patron of trade. A large temple to Ranald is located in the city of Marienburg, currently led by Hans von Kleptor who seems to be Ranald incarnate with his handsome looks and sharp wits. The followers of Ranald believes him to be Ranald's son by a mortal woman. [4b]

Due to Marienburg's independence in the Empire and status as an underdog, Ranald is widely and openly worshiped. [4b]

Priests

Priests of Ranald are wanderers, and train initiates on an ad-hoc basis. His cult has no formal orders and holy days vary from region to region and usually concedes with local folklore. Most cultures through the Empire have a day where families exchange gifts and tokens, and that day is usually considered holy to Ranald and his followers.

Relations

Other cults tend to afford the cult of Ranald some measure of respect, despite his illicit nature. Many consider followers of Ranald to be annoying and unsociable, especially those who worship Verena, goddess of law and justice who believe Ranald to be an excuse for unlawful behaviour. Shallya disapproves of Ranald, and it is he that exploited the goddess's compassion to gain godhood. The goddess herself has forgiven him, but her followers are somewhat less likely follow her example. The followers of Sigmar often make them strongest condemnations and especially in Talabheim and Middenheim, the priests of Taal and Ulric press the authorities to keep Ranaldan's suppressed. [7c]

Symbols

He is portrayed as a charming and rogueish thief and con man of unsurpassed ability, but he may also take the form of a crow, a magpie or a black cat. [5]

Common symbols are crossed fingers, the mark X, dice, and other symbols of luck. Anyone who wishes Ranald's favour (good luck) might wear a charm with an X on it.

Notes & sources

  1. Warhammer Fantasy Roleplay, 2nd edition
The gods & goddesses of the Warhammer World
Chaos Powers Great Khorne - Nurgle - Slaanesh - Tzeentch
Lesser Hashut - Horned Rat - Khakkekk - Kka - Kweethul Gristlegut - Malal - Mermedus - Necoho - Screaming God-Child - Zuvassin
Old World pantheon Major Khaine - Lady of the Lake - Lucan & Luccina - Manann - Morr - Myrmidia - Ranald - Rhya - Shallya - Sigmar - Stromfels - Taal - Ulric - Verena
Old Faith Cailledh - Goederan - Ishernos - Medhe - Naiedhe - The God of Death
Halfling Esmeralda - Gaffey - Groplotta - Hyacinth - Josias - Phineas - Quinsberry
Kislev Dazh - Kalita - Salyak - Tor - Ursun
Minor Aach - Ahalt - Ahltler - Albaulea - Altaver - Arvala - Artho - Azure Man - Beoforn - Borchbach - Bögenauer - Bylorak - Clio - Dark Helgis - Dehagli - Dyrath - Eldal - Father Raven - Forsagh - Gadd - Gargali - Gid - Gnistre - Gorol - Gunndred - Guvaur - Haendryk - Handrich - Haleth - Halétha - Hyssron - Ishnernos - Jack O' the Sea - Kakarol - Karnos - Karog - Katya - Kavarich - Khirreth - Koppalt - Ktharta - Loerk - Lupos - Manhavok - Margileo - Mercopio - Millavog - Mittlmund - Narlog - Narvorga - O Prospero - Oboroch - Olovald - Reik - Renbaeth - Rudric - Scripsisti - Seppel - Shaback - Hagh - Shadreth - Sheirrich - Shrowl - Skalor - Snow King - Solden - Stovarok - Styriss - Talos - Toar - Tahrveg - Ursash - Urvijak - Uutann - Vallich - Vylmar - Wendred - Wulfor
Elf Pantheon Adamnan-Na-Brionha - Amecs - Amex - Kourdanrin - Liadriel - Mannanin - Meneloth - Morai-Heg - Sarriel - Torothal
Cadai Asuryan - Hoeth - Isha - Kurnous - Lileath - Loec - Mathlann - Vaul
Cytharai Anath Raema - Atharti - Eldrazor - Ellinilli (Addaioth - Drakira - Ellinill - Estreuth - Hukon) - Ereth Khial - God of the Salthites - Hekarti - Khaine - Khirkith - Nethu
Ancestor Gods Gazul - Grungni - Grimnir - Morgrim - Skavor - Smednir - Thungni - Valaya
Nehekharan pantheon Asaph - Basth - Djaf - Geheb - Khsar - Neru - Pha'a - Phakth - Ptra - Qu'aph - Sakhmet - Shapesh - Sokth - Tahoth - Ualatp - Usekph - Usirian
Old One Axlberyn - Caxuatn - Chotec - Conalxa - Huanchi - Inhamex - Itzl - Potec - Quatl - Quetli - Quetzl - Rigg - Sotek - Tepok - Tlanxla - Tlazcotl - Tzcalli - Tzcatli - Tzunki - Uxmac - Xapati - Xapiti - Xholanka - Xhotl - Xokha - Xoloc - Yuxa
Gods of Law Alluminas - Astasis - Daora - Solkan - Unnamed Craft Deity of Law
Other Amazon (Kalith - Shaekal) - Araby (Mordig) - Dwarf (Krignar) - Gnome (Evawn - Ringil - Mabyn) - Greenskin (Gork - Mork - Feaster from Beyond) - Ind (Brahmir - Gilgadresh - She'ar Khawn) - Nippon (Orange Simca) - Ogre (Great Maw - Fire Mouth) - Pygmy (Beesbok - Brobat)