Lord Mazdamundi

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Lord Mazdamundi

Lord Mazdamundi of the Enlightened Sphere, Sweetness of Life's Sorrow, Lordling Surveyor, and Master of the Gateways, is the oldest and most powerful living Slann Mage Priest and the ruler of Hexoatl the Solar-City. [3a][5b]

A former pupil of Lord Kroak, he presides over the Lizardmen temple-city of Hexoatl, located at the northern tip of Lustria, the first bastion of defence against Dark Elven invasions from the north. Mazdamundi has successfully thwarted all attacks on the temple-city, including the first massive invasion following the Coming of Chaos.

Lord Mazdamundi has studied lost and recovered plaques more than his fellows and has reached a epiphany that the Lizardmen have failed to complete their first mission: extermination of races not part of the Great Plan. To proceed further is pointless before the first mission is finished.[5b]

When called to battle, which is thankfully rare, Mazdamundi rides upon the back of a largest Stegadon that can be found. The current one is named Zlaaq, a beast he controls through sheer force of will and who has served him for almost five hundred years. [5b]

History

He was but a tadpole swimming in the sacred pool when the Old Ones perished following the collapse of the polar Warp Gates. [3a] In his youth he was instructed by Lord Kroak himself. [5b]

In the year -1500 of the Imperial Calendar, the Dwarf holds along the Worlds Edge Mountains were wracked by massive earthquakes, resulting in the decimation of the Dwarf empire, a blow that sent the Dwarven Empire into decline for thousands of years. Unknown to the Dwarfs, these earthquakes were caused by Mazdamundi, and are but one example of his unparalleled control of geomancy.Needs Citation[note1]

He and other Slann were awoken when the central warding arch of the ruined temple of Itzahotek began to fail, releasing the confined rift and bringing many Daemons into the world. He led the host of Hexoatl against them, with a vanguard of many snakes, Carnosaurs and Stegadons. Great Spells were enacted by both sides and the area devastated before the Daemons were finally defeated by Spectres summoned by Mazdamundi. A new protective archway was built, freezing the blue flaming pillars in place and eventually centuries later the jungle returned - but the beasts and plants within have an uncanny aspect. [2a]

Following increasingly brutal raids by the Dark Elves, Lord Mazdamundi led armies into Naggaroth to recover artefacts before creating a new mountain to close off pursuit from Clar Karond.[4b]

When El Cadavo created the port of Cadavo in Lustria in 1944 IC, Mazdamundi ordered it destroyed on three occasions having been disturbed from his contemplation [5a], but each time it is rebuilt. Finally he devastated it with an earthquake and it is abandoned. [4a] However even since that great effort his blood was awoken and he could no longer return to the depths of his slumbering contemplation. [5a]

In 2520 IC, he dispatched Scar-Leader Kroq-Gar to Albion to cleanse the island of warm-bloods before altering the climate of the island to allow jungles to grow. Construction then began on the city of Konquata. [4a]

After Hexoatl is attacked by Vashnaar the Tormentor in 2522 IC, both Kroq-Gar and Mazdamundi return from Konquata to the threatened city. [4a]

End Times

Lord Mazdamundi in the End Times

As the End Times began, Mazdamundi saw a vision of the destruction of the world and ordered that preparations for the Exodus began. [7a] Sealed monuments not opened since the first Skink was created were reopened whilst Mazdamundi continued to receive visions of terrible and impending doom. He was also sure that he had been receiving these warnings directly from the Old Ones themselves but he was unable to unlock all that was contained within it. [9a]

In 2525/6 IC, as a larger horde of Clan Pestilens advanced towards Hexoatl< Mazdamundi had been contemplating when word came from Tehenhauin of the skaven threat. He roused himself, summoning his stegadon and his army declaring he would lead them into battle. [9b] Using the geomantic power of his city he summoned Kroq-Gar from Xahutec, granting him command and they all headed south to the Obsidian Column to confront the ratmen. [9c]

Kroq-gar deployed his forces and awaited the enemy who quickly arrived and not even bothering to form a battle-line burst from the jungle to attack the lizardmen. Opening a single eye, Mazdamundi's deliberations had been interrupted by the oncoming horde and so he raised one hand and using a word and gesture taught to him by Lord Kroak, used his Geomancy to bury them beneath a wave of stone. despite this victory, he realised that this was all a mere distraction and that the Skaven threatened the entire world - he needed to reach Itza as soon as possible. [9c]

Teleporting to Itza, he found that it was besieged by the Skaven and so lord Mazdamundi and Kroq-Gar led the Host of Hexoalt to the defence of the temple-city. [9c] When the Morskittar Engine destroyed Morrslieb, lord Mazdamundi attempted to salvage the situation. Wielding the powers of the Geomantic Web, he attempted to deflect the incoming destruction of the world. All the remaining Slann either aided Mzdamundi or joined the immediately starting Exodus. Lord Mazdamundi and dozens of his fellow slann battered the fragments of the Chaos Moon into smaller fragments. It was a noble struggle, beyond mortal understanding. But he failed. Most of the cursed moon had been destroyed or diverted, but not enough. World was doomed. Exhausted Lord Mazdamundi attempted to crawl atop the pyramid-temple to feel for the last time his skin breath free air. He almost made it. Lord Kroak felt the death of his pupil, and with single cosmic word contained the destruction into only Lustria before the ancient too was consumed by the destruction.[9d]

Magic

Like all Slann, Mazdamundi is a powerful wizard, able to bend the Winds of Magic to his whims. Being the oldest of the Second Generation, Mazdamundi's powers far outstrip even those of other Slann.[5b] Mazdamundi's focus is on geomancy, and he is easily the foremost practitioner of this rare and difficult lore today. On the battlefield, Mazdamundi's fearsome geomantic powers can destroy dozens of foes at once - In the End Times buried thousands of skaven beneath a tidal wave of stone with a single word and gesture.[9c]

  • 5th edition: He has four unique spells he can cast. [3a]
    • Earth Line: He uses a leyline to wound or slay any enemies along it. [3a]
    • Move the Mountains: He can cause earthquakes. [3a]
    • Part the Waters: He may raise a causeway to rise or he parts any waters to allow him to cross. [3a]
    • Ruination of Cities: He may destroy any structure or group of buildings. [3a]
  • 8th Edition: All spells from High Magic or from one of the Lores of Magic. [5b]

Weapons and Equipment

  • Cobra Mace of Mazdamundi: Its gaping mouth can catch and break the magic weapons and items of enemies. [3a][5b]
  • Itza Grubs: They contain potent magical power that is released when eaten. [3a]
  • Plaque of Topec: A sacred clay plaque which can be used to counter enemy magic. [3a]
  • Plaque of Xolec: The sacred plaque can help power the magic of Lord Mazdamundi. [3a]
  • The Egg of the Qunago: The last egg of this extinct species, it can be broken to allow the creature within to briefly attack before it crumbles to dust from advanced age. [3a]
  • The Sunburst Standard of Hexoatl: Depicts the patron god of the city, Chotec. [3a]

Gallery

Quotes

The planets are aligned. The Time of Destruction approaches. Retrieve that which was taken.

~ Mazdamundi. [8a]

Notes

Sources

Lizardmen
Units Bastiladon - Chameleon Skink - Coatl - Cold One Cavalry - Dread Saurian - Jungle Swarm - Kroxigor - Razordon - Red Crested Skink - Ripperdactyl Riders - Salamander - Saurus Oldblood - Saurus Warrior - Saurus Scar-Veteran - Slann Mage Priest - Skink Chief - Skink High Priest - Skink Priest - Skink Warrior - Stegadon - Temple Guard - Terradon Riders - Troglodon
Characters Adohi-Tehga - Anomoq - Bloch - Blotlbova - Chakax - Chuqa-xi - Gor-Rok - Grymloq - Hua-Hua - Huinitenuchli - Inxi-Huinzi - Itzi-Bitzi - Klaquixol - Kroq-Gar - Lord Kroak - Kygor - Lord Mazdamundi - Lotl Botl - Nakai - Oxyotl - Lord Pocaxalan - Poqenichi - Quatl - Quex - Skrin - Tecciztec - Tekza - Tehenhauin - Tenoq - Ten-zlati - Tepec-Inzi - Tetto'eko - Tiktaq'to - Tlaco'amoxtli'ueman - T'latl - Tzku'Ta - Xa'Qua - Xelbalbia - Xiuhcoatl - Xlotc - Xltep - Xltloc - Xltzhpctli - Xtli - Xuaxmul - Zlaaq - Zhul - Zltep - Zwup
Cities Axlotl - Chaqua - Chupayotl - Hexoatl - Huanabic - Huatl - Hualotl - Itza - Konquata‎‎ - Oyxl - Pahuax - Pteli-Sevaaliz - Quetza - Tlanxla - Tlax - Tlaxtlan - Xahutec - Xhotl - Xiliquncani - Xlanhuapec - Xuhua - Zlatlan - Zultec
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