In the Empire, residents commonly call the Elves of the Laurelorn Wood Elves to distinguish them from the Sea Elves that sail the great trading ships that trade with Marienburg’s and the High Elves who inhabit Ulthuan. This is a false distinction. There are no physical differences between the three groups, although there are many cultural differences.
The Elven realm of Laurelorn Forest began life as just one of the High Elf colonies of Ulthuan, founded thousands of years before the devestating War of the Beard with the Dwarfs. At that time, the Elves controlled most of the non-mountainous land within what is now the Bretonnia, Empire, Estalia, Kislev and Tilea.
The Phoenix King ordered that all elves retreat from the Old World followng the death of Caledor II but a few enclaves of elves, most notably those in Laurelorn and Athel Loren, ignored his and remained in their woodland homes, for they had come to love the forests. For their part, the Dwarf kingdoms had been exhausted by the war and had much larger issues than a few elven hold-outs in lands they had no wish to claim anyway.
Since their succession from Ulthuan, the elves of Laurelorn have defended their forest against Dwarfs, Orcs, humans, Beastmen and even marauding bands of Dark Elves. The two kingdoms of Athel Loren and Laurelorn have become the focus for Elvish survival in the Old World, with any other clans and tribes looking to them for leadership and sometimes protection.
After the disappearance of Emperor Sigmar, the forest of Laurelorn was claimed by the Elector Counts of Drakwald, Middenland, and Westerland but the Wood Elves defeated all the attempts to conquer them by force. Their most important victory was in 897 IC, when they destroyed the army of the Drakwald but when the remnants of Drakwald were later absorbed by Middenland, its claim to Laurelorn also passed to that province.
During the Skaven Wars, the Eonir aided Mandred Skavenslayer in his war allowing his army to march north from Carroburg through the forest avoiding Skaven-infested country to surprise the ratmen at Dietershafen. The human army travelled through the forest for only a few hours, but also covered a distance that should've taken days but at a cost. Numerous soldiers were lost to the forest, lured away from their comrades by phantom voices or beckoning hands and were never seen again.
At some point, the elves made an agreement with the Count of Nordland, allowing humans to settle in the land between the rivers Salz and Demst, but requiring that the Eonir have final approval over any new settlement before it was constructed. Predictably the elves have approved almost no settlements, and those that they have, are with severe restrictions on what could be harvested from the woods.
Nobles continue to pressure Grand Baron Theoderic Gausser of Nordland to renegotiate the treaty with the Eonir and some humans have made illegal settlements in the area, which the Elves have threatened to remove by force, if need be. Some now fear a coming clash between the Elector Count’s knights and the Eonir warriors, but that has yet to occur.
In recent years Marrisith, the Queen of Laurelorn, established a camp of her Eonir in the Amber Hills outside of Altdorf, to observe Imperial politics, and intervene in matters relating to Laurelorn. Although this camp is temporary this has a very different meaning for such a long-lived race as the Eonir. Elves have become an increasingly common sight in Reikland.
Items created by the Eonir often have magic woven into them. The elves are able to weave spells that imbibe the fell intelligences of spiders into some of their most potent weapons which can then shackle their opponents with webs. [1a]
The warriors of the Eonir have a deadly skill that more than makes up for any lack of numbers, and their secretiveness makes others wonder what they are hiding behind the trees of Laurelorn. All this is made worse by their attitude, which appears to Humans and Dwarfs as a smug air of superiority, they feel that the Eonir are talking down to them. The Elves do not see it that way. Rather, many feel they simply have to be patient with those races slower than themselves, putting subtle concepts in terms a barbarian’s descendant can understand.
Relations with the Empire
All Imperials who dwell in or near Laurelorn are aware that their existence is at the sufferance of the Eonir and few are comfortable with that knowledge but timber from the forest generates a extremely high price due to its exquisite grain, lightness, and durability.
One of the Gods known to be worshipped by the people of Laurelorn is Sarriel, Lord of Dreams. To them, he is the god of divination and dreams. His priests are often sought by people seeking to know what fate has in store for them. Another god they worship is Taal, who they see as the feminine goddess of rain and rivers but what part her priests play in Eonir society is unknown.
|Units||Branchwraith - Deepwood Scout - Dryad - Eternal Guard - Glade Guard - Glade Lord - Glade Rider - Great Eagle - Great Stag - Sister of the Thorn - Spellsinger - Treeman - Wardancer - Warhawk Rider - Waystalker - Waywatcher - Wild Rider - Wildwood Rangers|
|Characters||Adanhu - Allisara - Araloth - Ariel - Athelwyn - Ceithin-Har - Coeddil - Daith - Drycha - Elessa - Gyferth - Ioriona Tesmethal - Naestra & Arahan - Nayadaryn Frostweald - Orion - Ramorarha Bloomheart - Scarloc - Shadowfast|
|Kingdoms||Amnyr - Argwylon - Arranoc - Atylwyth - Cavaroc - Cythral - Fyr Darric - Laurelorn Forest - Modryn - Talsyn - Tirsyth - Torgovann - Wydrioth|
|Images - Miniatures - Quotes|