Red Eye Mountain
Red Eye Mountain was Karak Ungor, a Dwarf Hold and is now a fortress inhabited by Night Goblins of the Red Eye Tribe. [1a][3c][4a]
The Red Eye Tribe often have to fight to defend their home from the Skaven. [3c]
Karak-Ungor holds a special place in the Dwarfs' ambitions; not least because of the vast veins still untapped. Karaz-a-Karak still sends many expeditions to make an attempt to reclaim a foothold in the Goblin-infested tunnels of the Delving. Few have ever been successful for long and fewer still have returned.
It is now the most notorious Night Goblin Stronghold north of Mad Dog Pass and whose warriors raid deep into the eastern Empire. [4a]
Dwarf Clans
- Jarlkis: A noble and sometime ruling clan of the hold who found refuge in Karaz-a-Karak after the fall of their hold.[10]
- Stonehelm: A noble and sometime ruling clan, King Kargsson of the clan died fighting a rearguard action to give time for his people to escape.[3a]
History
In former times it was a Dwarf hold called Karak Ungor (Khazalid, "Delving Hold"), [4a] so named because of the vast network of mining tunnels delving deep below the mountain fortress.[3c] Karak-Ungor was built over a great natural fault line rich in veins of rare and precious metals beneath the Worlds Edge Mountains. [7a]
Because the mineral wealth lay so deep below ground, the mines of Karak Ungor also became the deepest in the Dwarf empire. The delving continued until even the Dwarfs lost track of just how expansive the network of tunnels had become. [7a]
The Bloody Spires, lying south of Karak Vlag were the scene of a famous battle between the dwarfs of the hold and a horde of Goblins led by Grukha the Throttler. [6]
During the Time of Woes in -1500 IC, [8a] Karak Ungor became the first of the strongholds to fall to the sudden onslaught of the enemies of the Dwarfs. Goblins had entered through the abandoned tunnels. By the time that the Dwarfs realised what was happening, it was too late to mount any kind of organised or effective defence. The Goblins swarmed through the passages of Karak-Ungor, taking the tunnels one by one until the Dwarfs were forced to abandon the hold.[1a] It fell to goblin assault in -1499 IC and was recorded in Karaz-a-Karak's Great Book of grudges. [2a]
Since it fell, three High Kings have been killed trying to recapture the hold. [3c]
In -975 IC, the High King Skorri Morgrimsson leads a huge army in attempt to retake the hold. After initial successes with Steakerd Jarlki taking the southern gate they are driven back by the goblins of the Twisted Claw Tribe, dooming many inside and the survivors of the expedition retreated back to Karaz-a-Karak. [10] Skorri dies shortly after. [3b]
Grimgor Ironhide arrived after a failed expedition to Kislev, heading into the deepest tunnels to fight the Skaven Clan Mors lurking in its depths. He spends his winters, slaughtering his way through the Skaven and then in the spring leads his horde against the Empire or Kislev. [4b]
Notable
Dwarfs
- Bagrik: King of the hold during the War of Vengeance, known as the boarbrow due to the mighty pelt he wore. [5a]
- Kargsson: Last king of the Hold, died singing his deathsong, swinging the axe Foecleaver. [3a]
- Ulfar Stonehammer: He led his Imperial Dwarfs against an incursion by Chaos Dwarfs. [5a]
- Ulther Stonehammer: Current heir of the Hold, after Ulfar's death, he leads his Dragon Company with the intent of freeing his ancestral home. [9]
Miniatures
Notes
In the Dwarf Players Guide, Skorri Morgrimsson is called Snorri Morgrimson. [10]
Sources
- 1: Grudgelore
- 1a: The Greenskin Grudge, part two, pg. 77
- 2: Warhammer Armies: Dwarfs (6th Edition)
- 2a: Translated from the Bood of Grudges, pg. 58
- 3: Warhammer Armies: Dwarfs (8th Edition)
- 4: Warhammer Armies: Orcs & Goblins (6th Edition)
- 5: The Great Betrayal (Novel)
- 5a: Chapter Nine: Rinkkaz, pg. 152-153
- 5: White Dwarf 80
- 5a: Imperial Dwarfs, pg. 7
- 6: White Dwarf 343, The Hunt of the Vlagians pgs. 73
- 7: White Dwarf 152
- 7a: The Dwarf Realms, pg. 55
- 8: Warhammer: The Old World Rulebook
- 8a: Time of Legend, pg. 25
- 9: Prince Ulther's Dragon Company PDF
- 10: Dwarf Players Guide: Steel and Fire, pg. 119-120
The Dwarf realms | |
Karaz-a-Karak - Karak Kadrin - Zhufbar - Karak Azar - Karak Azgal - Karak Azul- Karak Hirn - Karak Angazbar - Karak Gantuk - Karak Izor - Karak Norn - Karak Ziflin - Karak Eight Peaks - Barak Varr - Karak Zorn - Karak Eksfilaz - Karak Kaferkammaz - Karak Grom - Karak Azgaraz - Karak Angkul | |
Norse Dwarf holds | Kraka Dorden - Kraka Drak - Kraka Ornsmotek - Kraka Ravnsvake |
Lost holds | Kadar-Gravning - Karag Dron - Karak Azorn - Karaz Bryn - Kazad Thrund - Karak Drazh - Karak Dum - Karak Khazarak - Karak Krum - Karak Ungor - Karak Varn - Karak Vlag - Karak Vrag - Karak Zanda - Ekrund - Mount Silverspear - Karaz Ghumzul |