Difference between revisions of "Marcel"
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In 2510 [[IC]] he departed with his entire household for [[Lustria]], having obtained a [[Norse]] map to guide him, his [[Galleon]]s made the long voyage safely and made landfall near the city of [[Tlaxtlan]]. Whilst the commoners quickly began to farm, build villages and basic fortifications, the knights soon began to find the heat oppressive for tournaments and with no obvious foes to fight, began to explore. {{Fn|1a}} | In 2510 [[IC]] he departed with his entire household for [[Lustria]], having obtained a [[Norse]] map to guide him, his [[Galleon]]s made the long voyage safely and made landfall near the city of [[Tlaxtlan]]. Whilst the commoners quickly began to farm, build villages and basic fortifications, the knights soon began to find the heat oppressive for tournaments and with no obvious foes to fight, began to explore. {{Fn|1a}} | ||
− | The | + | The found a number of burial chambers, shrines and abandoned temples, looting them for their artifacts - even discovering a tomb of a [[Slann]] [[Mage Priest]] where the incumbents was bedecked with stunning gold treasures. Marcel ordered his men to carry them back to his newly created fort. {{Fn|1a}} |
− | One night, the alarm horns at the fort sounded as [[Lizardmen]] broke in and looted the treasury for the stolen | + | One night, the alarm horns at the fort sounded as [[Lizardmen]] broke in and looted the treasury for the stolen artifacts, retreating into the night once they had recovered them. Marcel divided his knights into two forces, one directly pursuing the fleeing lizardmen, the other, led by the Baron himself attempting to outflank them. {{Fn|1b}} |
==Retinue== | ==Retinue== |
Latest revision as of 17:02, 7 September 2024
Sir Marcel was a Baron of Parravon [1c]
History
In 2510 IC he departed with his entire household for Lustria, having obtained a Norse map to guide him, his Galleons made the long voyage safely and made landfall near the city of Tlaxtlan. Whilst the commoners quickly began to farm, build villages and basic fortifications, the knights soon began to find the heat oppressive for tournaments and with no obvious foes to fight, began to explore. [1a]
The found a number of burial chambers, shrines and abandoned temples, looting them for their artifacts - even discovering a tomb of a Slann Mage Priest where the incumbents was bedecked with stunning gold treasures. Marcel ordered his men to carry them back to his newly created fort. [1a]
One night, the alarm horns at the fort sounded as Lizardmen broke in and looted the treasury for the stolen artifacts, retreating into the night once they had recovered them. Marcel divided his knights into two forces, one directly pursuing the fleeing lizardmen, the other, led by the Baron himself attempting to outflank them. [1b]
Retinue
- Chevalier Etienne Armand, Knight who leads the Chevaliers d'noblesse, Knights of the Realm. [1d]
- Chevaliers d'Lys, Knights of the Realm with the War Banner who ride into battle with the Baron. [1d]
Weapons and Equipment
- 5th Edition: Enchanted Shield, Heavy Armour, Lance, Sword. Knightly Virtue, Virtue of the Joust, Mounted on Bretonnian Warhorse. [1c]
- Enchanted Shield: A heirloom of his house. [1c]
Sources