Ghost
Ghosts are the spirits of the dead that haunt the living or places where they lived. [1a]
Powerful magic can bind them to the will of a Wizard and they can be formidable enemies as they can not be harmed except by magical weapons of creatures. [1a]
As they are ethereal they can easily move through solid objects. [1a]
Spirit Hosts
When ghosts are summoned by Necromancy, they may swarm together to form Spirit Hosts. [3]
Weapons and Equiopment
See also
Gallery
Ghost of Brunhilde Gratten
Miniatures
Sources
- 1: Warhammer Armies: Undead (4th Edition)
- 2: White Dwarf #311
- 2a: Kemmler's Army of the Cairns, pg. 97
- 3: WFRP Rulebook (4th Edition), pg. 331