Difference between revisions of "Familiar"

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{{Attention|Problem=Condense into paragraphs, restructure format, don't limit to just 3 kinds.}}
 
[[File:Combat Familiar WoM4.jpg|300px|thumb|right|Warrior Familiar]]
 
[[File:Combat Familiar WoM4.jpg|300px|thumb|right|Warrior Familiar]]
  
'''{{PAGENAME}}s''' are intelligent magical entities created to serve a spellcaster. {{Fn|1a}}
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'''{{PAGENAME}}s''' are intelligent magical entities created to serve a spellcaster.{{Fn|1}}
  
Familiars can be divided into three distinct types of familiar: Power, Spell and Combat/Warrior. {{Fn|1a}}
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Familiars can be divided into three distinct types of familiar: Power, Spell and Combat/Warrior.{{Fn|1}}
  
 
==[[Chaos Sorcerer]]s==
 
==[[Chaos Sorcerer]]s==
They almost always summon minor Daemon summoned directly from the [[Realm of Chaos]]. {{Fn|1a}}
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They almost always summon minor Daemon summoned directly from the [[Realm of Chaos]].{{Fn|1}} These are often, but not always, [[Imp]]s.{{Fn|4}}
  
 
==Colleges of Magic==
 
==Colleges of Magic==
Collegiate wizards fashion their familiars but the nature of this can vary - some take a physical object and summon a Aethyric Spirit directly into it, bringing it to life. Other wizards create the familiar from their own imagination, literally fashioning it via magic power. [[Witch Hunter]]s often consider them all [[Daemon]]s. {{Fn|1a}}
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Collegiate wizards fashion their familiars but the nature of this can vary - some take a physical object and summon a Aethyric Spirit directly into it, bringing it to life. Other wizards create the familiar from their own imagination, literally fashioning it via magic power. [[Witch Hunter]]s often consider them all [[Daemon]]s.{{Fn|1}}
  
 
==History==
 
==History==
Until the founding of the [[Colleges of Magic]], animals were by far the most common type of Power Familiarbut the [[High Elf]] Archmage [[Teclis]] cautioned spirit-bonding could lead to Chaos corruption. Those few College wizards who do have animal familiars usually follow naturalistic traditions such as Beast or Life magic. {{Fn|2a}}
+
Until the founding of the [[Colleges of Magic]], animals were by far the most common type of Power Familiarbut the [[High Elf]] Archmage [[Teclis]] cautioned spirit-bonding could lead to Chaos corruption. Those few College wizards who do have animal familiars usually follow naturalistic traditions such as Beast or Life magic.{{Fn|2}}
  
 
==Relationship with the Wizard==
 
==Relationship with the Wizard==
They usually share a strong bond with their creator and even genuine affection for one them but this can be hidden behind layers of argument, bickering, sarcasm, moaning and sulking. On occasion, they will grow to resent their creator but are still duty bound to serve them. {{Fn|1a}}
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They usually share a strong bond with their creator and even genuine affection for one them but this can be hidden behind layers of argument, bickering, sarcasm, moaning and sulking. On occasion, they will grow to resent their creator but are still duty bound to serve them.{{Fn|1}}
  
Wizards only ever have a single familiar as the magical creatures see others of their kind as rivals and will soon attack each other until one is killed. {{Fn|3a}}
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Wizards only ever have a single familiar as the magical creatures see others of their kind as rivals and will soon attack each other until one is killed.{{Fn|3}}
  
 
==Types==
 
==Types==
* '''Combat/Warrior Familiars:''' Skilled fighters who can provide their creator with a bodyguards. {{Fn|1a}} They are not especially bright and if their master is unconsious or asleep they may attack friends or foes if they come close. {{Fn|3a}}
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* '''Combat/Warrior Familiars:''' Skilled fighters who can provide their creator with a bodyguards.{{Fn|1}} They are not especially bright and if their master is unconsious or asleep they may attack friends or foes if they come close.{{Fn|3}}
* '''Power Familiars:''' Magical energy reservoirs who can assist their masters to cast spells and understand magic. {{Fn|1a}} They tend to be shy and retiring who seek safety at the slightest hint of danger. {{Fn|3a}}
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* '''Power Familiars:''' Magical energy reservoirs who can assist their masters to cast spells and understand magic.{{Fn|1}} They tend to be shy and retiring who seek safety at the slightest hint of danger.{{Fn|3}}
* '''Spell Familiars:''' Spellcasters themselves, {{Fn|1a}} they are usually curious and affectionate who enjoy being fussed over. {{Fn|3a}}
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* '''Spell Familiars:''' Spellcasters themselves,{{Fn|1}} they are usually curious and affectionate who enjoy being fussed over.{{Fn|3}}
  
 
==[[Witch]]es and [[Hedge Witch]]es==
 
==[[Witch]]es and [[Hedge Witch]]es==
They prefer to befriend and tame a natural animal or bird which they enchant to raise its intelligence and understanding becomming a magical creature in the process. {{Fn|1a}} Gifted animals are spirit-bonded without a sacrifice but the death of an animal familiar is traumatic to its master or mistress. {{Fn|2a}}
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They prefer to befriend and tame a natural animal or bird which they enchant to raise its intelligence and understanding becomming a magical creature in the process.{{Fn|1}} Gifted animals are spirit-bonded without a sacrifice but the death of an animal familiar is traumatic to its master or mistress.{{Fn|2}}
  
 
==Notes==
 
==Notes==
In 1st Edition Realms of Sorcery, there was a fourth kind of Familiar - the Assistant. {{Fn|3a}}
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In 1st Edition Realms of Sorcery, there was a fourth kind of Familiar - the Assistant.{{Fn|3}}
  
 
==Gallery==
 
==Gallery==
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==Sources==
 
==Sources==
* {{Endn|1}}: [[Winds of Magic (book)]]
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* {{Endn|1}}: [[Winds of Magic (book)]], "Familiars," pgs. 180-181
** {{Endn|1a}}: Familiars. pg. 180-181
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* {{Endn|2}}: [[Archives of the Empire Vol III]], "Animal Familiars," pg. 75
* {{Endn|2}}: [[Archives of the Empire Vol III]]  
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* {{Endn|3}}: [[Realms of Sorcery (1st Edition)]], "Familiars," pgs. 242-245
** {{Endn|2a}}: Animal Familiars, pg. 75
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* {{Endn|4}}: [[WFRP Rulebook (2nd Edition)]], ch. XI, pg. 229
* {{Endn|3}}: [[Realms of Sorcery (1st Edition)]]
 
** {{Endn|3a}}: Familiars, pg. 242-245
 
  
 
[[Category: Creatures]]
 
[[Category: Creatures]]

Latest revision as of 20:28, 21 January 2024

Warrior Familiar

Familiars are intelligent magical entities created to serve a spellcaster.[1]

Familiars can be divided into three distinct types of familiar: Power, Spell and Combat/Warrior.[1]

Chaos Sorcerers

They almost always summon minor Daemon summoned directly from the Realm of Chaos.[1] These are often, but not always, Imps.[4]

Colleges of Magic

Collegiate wizards fashion their familiars but the nature of this can vary - some take a physical object and summon a Aethyric Spirit directly into it, bringing it to life. Other wizards create the familiar from their own imagination, literally fashioning it via magic power. Witch Hunters often consider them all Daemons.[1]

History

Until the founding of the Colleges of Magic, animals were by far the most common type of Power Familiarbut the High Elf Archmage Teclis cautioned spirit-bonding could lead to Chaos corruption. Those few College wizards who do have animal familiars usually follow naturalistic traditions such as Beast or Life magic.[2]

Relationship with the Wizard

They usually share a strong bond with their creator and even genuine affection for one them but this can be hidden behind layers of argument, bickering, sarcasm, moaning and sulking. On occasion, they will grow to resent their creator but are still duty bound to serve them.[1]

Wizards only ever have a single familiar as the magical creatures see others of their kind as rivals and will soon attack each other until one is killed.[3]

Types

  • Combat/Warrior Familiars: Skilled fighters who can provide their creator with a bodyguards.[1] They are not especially bright and if their master is unconsious or asleep they may attack friends or foes if they come close.[3]
  • Power Familiars: Magical energy reservoirs who can assist their masters to cast spells and understand magic.[1] They tend to be shy and retiring who seek safety at the slightest hint of danger.[3]
  • Spell Familiars: Spellcasters themselves,[1] they are usually curious and affectionate who enjoy being fussed over.[3]

Witches and Hedge Witches

They prefer to befriend and tame a natural animal or bird which they enchant to raise its intelligence and understanding becomming a magical creature in the process.[1] Gifted animals are spirit-bonded without a sacrifice but the death of an animal familiar is traumatic to its master or mistress.[2]

Notes

In 1st Edition Realms of Sorcery, there was a fourth kind of Familiar - the Assistant.[3]

Gallery

Miniatures

Sources

Creatures
Creatures Abyssal Terror - Ambull - Amphisbaena - Amaxon Swamp Python - Amoeba - Arachnarok Spider - Arcanadon - Basilisk - Bastiladon - Bat Swarm - Bear - Behemoth - Black Leviathan - Bloodwasp - Boar - Boar Centaur - Bog Octopus - Brood Horror - Carmine Dragon - Carnosaur - Carrion - Celestial Lion - Chameleoleech - Chasm Leech - Chasm Spawn - Chaos Steed - Chimera - Coatl - Cockatrice - Cold One - Colossal Squig - Culchan - Daggerfish - Dark Pegasus - Dark Steed - Demigryph - Dog - Doppelganger - Dracoleech - Dragon - Dragon Turtle - Dread Abyssal - Dread Maw - Dread Saurian - Elven Steed - Familiar - Fell Bat - Fen Worm - Fox - Frog - Frost Wyrm - Giant Bat - Giant Beetle - Giant Frog - Giant Owl - Giant Rat - Giant Scorpion - Giant Spider - Gigantic Spider - Gorger - Gorebeast - Great Cave Squig - Great Eagle - Great Moon Bird - Great Pox Rat - Great Sabre-toothed Snow Leopard - Great Stag - Great Taurus - Great Wolf - Griffon - Gymmcrab - Hawk - Helldrake - Hellsteed - Heomreth - Hippogriff - Hippogryph - Hixa - Horse - Hydra - Incarnate Elemental of Beasts - Incarnate Elemental of Death - Incarnate Elemental of Fire - Itxi Grub - Jabberslythe - Jabberwock - Jaguar - Jungle Swarm - Kharibdyss - Ki-rin - Kraken - Lammasu - Lashworm - Latch-Eel - Leviathan - Lion - Lurkerfish - Magma Dragon - Mammoth - Mangler Squig - Manticore - Megaladon - Monstrous Leech - Mourngul - Nightmare - Nightraven - Orb Leviathan - Otter - Pangolin - Pegasus - Phoenix - Pliodon - Preyton - Promethean - Rabbit - Rat Ogre - Raven - Razorbill - Razordon - Razorgor - Reik Eel - Rhinoxen - Ripperdactyl - Roc - Sabre-Toothed Tiger - Sabretusk - Salamander - Sand Clam - Scalemane Reptilion - Sea Dragon - Sea Elemental - Shard Dragon - Siren - Skeletal Steed - Slaughterbrute - Sphinx - Squig - Stegadon - Stirpike - Stoat - Stonehorn - Sunworm - Terradon - Terrorgheist - Theralind's Brood - Thunder Lizard - Tiguana - Toad Dragon - Thundertusk - Tregara - Troglodon - Unicorn - Varghulf - Warhawk - War Hydra - Warp Bat - Warpfire Dragon - Wild Cat - Wolf - Wolf-Rat - Wyvern
Notable Creatures Akholrak - Amanar - Angranir - Araugnir - Argaer - Ashtari - Balorith - Baudros - Big Red 'Un - Blackfang - Bloodfang - Boneripper - Bracchus - Bruwor - Bubebolos - Caledair - Ceithin-Har - Cinderbreath - Crimson Scourge - Daerlythe - Deathclaw - Deathfang - Draukhain - Drogo Le Mal - Frigustrex - Galrauch - Gargantuan - Ghoritch - Gobbla - Gordinar - Graug - Gribbleback - Griselfang - Grymloq - Hagdar - Indraugnir - Ithragar - Kalandrithir - Kalgalanos the Black - Lamoureux - Maedrethnir - Malgrimace - Mauldekorr - Mergaste - Mellanor - Minaithnir - Mordrak - Mournfang - Oblast Beast - Oriel - Seraphon - Shadow - Silak - Silverhorn - Silver Wind - Skaladrak Incarnadine - Skoll - Sleenrippa - Snarlclaw - Spite - Stormwing - Theralind - Vranesh- Warghan - Wizzbang - Wulfag - Xelbalbia - Xltzhpctli - Ymwrath - Zlaaq - Zwup
Images - Miniatures -