From Warhammer - The Old World - Lexicanum
Jump to: navigation, search
A Unicorn.

Unicorns are renown for their elegance and grace, which makes them look peaceful. However, they are arrogant and as such unpredictable creatures, who do not mind using their cream hooves to molest a person to death and they are likely to enjoy skewering creatures on their single horn simply to show its power. Unlike horses, they are solitary creatures.[2]

Storm of Magic is a rare occasion when enough power is gathered to allow Warhammer armies to harness its power for combat, often bonding several of them into a small but powerful unit to distract enemy troops from the main army.[2]

Rarely they may allow females to ride them into battle. [1a]

Weapons and Equipment

Unicorns are virtually immune to hostile magic and can extend this to help protect a rider. Daemons, Elementals and other magical creaures can be banished or made unstable by the mere presence of a unicorn and its attacks are fully effective against creatures immune to non-magical weapons. [1a]



Wood Elves
Units Branchwraith - Deepwood Scout - Dryad - Eternal Guard - Glade Guard - Glade Lord - Glade Rider - Great Eagle - Great Stag - Sister of the Thorn - Spellsinger - Treeman - Wardancer - Warhawk Rider - Waystalker - Waywatcher - Wild Rider - Wildwood Rangers
Characters Adanhu - Allisara‎‎ - Araloth - Ariel - Athelwyn - Ceithin-Har - Coeddil - Daith - Drycha - Gyferth - Naestra & Arahan - Orion - Scarloc - Shadowfast
Kingdoms Amnyr - Argwylon - Arranoc - Atylwyth - Cavaroc - Cythral - Fyr Darric - Modryn - Talsyn - Tirsyth - Torgovann - Wydrioth
Images - Miniatures - Quotes