Ghoul or Crypt Ghouls are the degenerate descendants of humans who were reduced to cannibalism. Generation after generation they descended deeper into inhumanity, the acts of each generation leading to even graver acts of depravity.[1a]
Ghouls are utterly inhuman in their behavior, living off only the flesh of the dead. In form they are stooping and bestial with blotchy foul-colored skin. They have no real need of weapons as they have developed long claws which are encrusted with filth and disease. Long slavering tongues protrude from snarling lips which also reveal their sharpened teeth. [1a]
Ghoul kind first arose on the shores of the Sour Sea, primitive tribes who began to worship the growing power of the Great Necromancer, Nagash and dwelt in the shadow his citadel of Nagashizzar. Ritual slaughter of crimnals and captives ended in a feast and slowly they devolved to become Ghouls. [3a]
Ghouls have arisen throughout the world. In the Old World in times of famine, the most ignoble of souls might turn to cannibalism to survive. The most isolated farms and villages have sometimes degenerated through this practice into ghouls. Entire hamlets of inbred folk have been put to the sword and the torch by The Empire's forces when their abhorrent curse was uncovered. As a result, Ghouls have literally been driven underground and make their abodes in catacombs, mausoleums and graveyards, where they can readily find food. The priests of Morr are dedicated to protecting the dead and often use witch hunters to purge the colonies of ghouls which have taken root.[3a]
2512 IC (Imperial Calander) saw the so called Ghoul Swarms as crops failed for a third year running and large battle were fought between the Knights of Stirland and ravenous packs of starving villagers. [4a]
Ghouls are found beneath the the city-state of Tobaro with its large catacombs under the acropolis; Mordheim, the ruined former capital of Ostermark; and Marienburg where a villain dedicated to Khaine sold human flesh in a butchers shop, creating a growing population of Ghouls in the poorest quarters of the city.
The Ghoul King Rametep is served and defended by a court of Ghouls, rising to assist them if the threat is beyond them. They dwell beneath a cemetary in Miragliano. [2a] The great burial crypts in the hills near Mousillon are plagued by a small army of ghouls. [3a]
The Ghouls are not undead creatures, but are often attracted to the armies of the Vampire Counts. Instinctively sensing the dark magic surrounding undead lords, they are drawn to vampires like moths to a flame. In particular the so called Strigoi Ghoul Kings often forming twisted courts around them. After a battle they will flock to the scene at night and make the battlefield a dining field. [2a]
As long as they outnumber a foe they are fearless. [1a]
Ghouls in the Mordheim game
- Crypt Horror: Ghouls who have drunk the blood of a vampire and grown hugely in strength, prowess and hunger.
Weapons and Equipment
They are armed with filth-encrusted claws that are as effective as Poisoned Hand Weapons, but some also wield scavenged weapons or crudely shaped and sharpened bones. [4a] They are often led by a Crypt Ghast. [3b] Some Strigoi Ghoul Kings are served by faster, more effective and reliable ghoul fighters - their Charnel Guard.
- 1: Warhammer Armies: Vampire Counts (5th Edition)
- 1a: Liber Mortis, pg. 53
- 2:Warhammer Armies: Vampire Counts (6th Edition),
- 3:Warhammer Armies: Vampire Counts (7th Edition)
- 4:Warhammer Armies: Vampire Counts (8th Edition)
- 4a: Undying Hordes, pg. 33
- Mordheim Rulebook, Needs Citation