Citadel of Dusk
The Citadel of Dusk, sometimes called Citadel of Sunset[1b][1c][2b][2c][4b], is one of the High Elf Outposts in the Anurell Peninsula located in the southern tip of Lustria [1a][2a][3][4a]
Its location is a site of tremendous strategic importance.
The Isle of Dusk on which it is built is no more than 3 miles across. [8b]
Contents
Defences
Both the citadel and its fleet are able to be shrouded by magical fogs. [8a]
History
Orignally a place of power for the Old Ones and the Slann, as the Lizardmen retreated they were content to let the elves take over some of these sites.[7a]
The region was first charted by the elvish explorer Anurell Seadrake.[8a]
During the Sundering the island of Comity was used as prison colony. [8d]
It was established in 1218 IC by order of Morvael the Impetuous in the 97th year of his reign[1c][2c][4b], following a disastrous attack on Naggaroth. [8b]
The citadel is reportedly an impossibly tall and needle-thin structure whose foundations in fact pre-date High Elf civilisation and its main feature is its large seaport, which harbours a large High Elf fleet. [6a].
It's unclear if the Citadel of Dusk is a full-fledged colony or a major military outpost. In either case it enables the High Elf navy to patrol, protect and ultimately control the western sea trade routes to Cathay and Nippon[6][1b][2b] and to suppress any raids of the Dark Elf Corsairs in this region.
An unexpected Lizardmen army aided the local High Elf garrison in repelling a major Dark Elf raid in 2349 IC[5].
Locations
- Comity: A lightly wooded island and former prison, now a sanatorium. [8a]
- Isle of Lost Souls: Mages cultivate unusual plants and which includes the Garden of Khaine. [8d]
- Port: Located beneath the Citadel itselfit can hold upto a hundred ships with a launching system that enables the entire fleet to be deployed for battle in just over an hour. [8c]
- Spear Reef Island: A trading town - Ithisar'naynazythai Yn Daroth, founded millennia before the Citadel itself. [8e]
Military
The primary role of the Citadel is to protect the trade route from Cathay and Nippon to Ulthuan. It is garrisoned by Lothern Sea Guard but their numbers are now much reduced. [8a]
Some of the Hawkship's based at the Citadel of Dusk carry experimental magical devices known as Wraith Cylinder's that enable them them to become invisible. [8e]
Notable
- Aelsabrim Fallenstar: Eatainian Princess and governor of Ithisar'naynazythai Yn Daroth. [8f]
- Belodar Whitesurf: High Priestess of the Storm Weaver Order. [8c]
- Jahuthryn Seagleam. Admiral and commander of the Citadel in the early 2500s. [8c]
- Telsomar Greendale: Mage in charge of the Garden of Khaine. [8d]
Prison
Undesirables from Ulthuan are sent here to the penal colony to be rehabiliated. [8a]
Trade
There is a small trading port at the tip of the peninsula. [8a]
Weather
Priests of Mathlann are able to counter incoming storms by flying on Lothern Sky Cutter chariots and scattering arcane compounds into the clouds to make them release their rain. [8a]
Gallery
Miniatures
The realms, colonies & outposts of the High Elves | ||
Realms of Ulthuan | Eataine - Caledor - Tiranoc - Shadowlands - Chrace - Cothique - Yvresse - Ellyrion - Avelorn - Saphery | |
Nearby Isles | The Isles - Isle of the Dead - Island of the Flame - Shifting Isles | |
High Elf Outposts & Colonies | Arnheim - Citadel of Dusk - City of Spires - Dragon's Maw - Fortress of Dawn - Gates of Calith - Ithel Oriour - Ocean’s Gate - Shrouded Isle - Silent Isle - Talshunar - Tor Anrok - Tor Elasor - Tor Elithis - Tor Martel - Tor Soleil - Tower of Stars - Tower of the Rising Sun - Tower of the Sun |
Sources
- 1: Warhammer Armies: High Elves (4th Edition)
- 1a: pg. 9
- 1b: pg. 26
- 1c: pg. 30
- 2: Warhammer Armies: High Elves (5th Edition)
- 2a: pg. 13
- 2b: pg. 27
- 2c: pg. 31
- 3: Warhammer Armies: High Elves (6th Edition), pgs. 49, 81
- 4: Warhammer Armies: High Elves (7th Edition)
- 4a: pg. 13
- 4b: pg. 40
- 5: Warhammer Armies: Lizardmen (7th Edition), pg. 25
- 6: Warhammer: Lustria
- 6a: Lustria Campaign Rules, pg. 42
- 7: Warhammer Armies: Lizardmen (6th Edition)
- 7a: Recent History, pg. 14
- 8: WFRP Lustria