Difference between revisions of "Stegadon"
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− | {{ | + | [[File:Stegadon SoM.jpg|right|thumbnail|A Stegadon.]] |
+ | The '''Stegadons''' are among the most aggressive and the most powerful creatures to have ever rampaged it's way through the jungles of [[Lustria]] and the [[Southlands]] as well as the [[Dragon Isles]]. {{Fn|1a}} | ||
− | + | ==Ecology and habitat== | |
− | + | They are ancient creatures that were living in the jungles of Lustria when the [[Old Ones]] first arrived. Gigantic, armored beasts, they feed on almost anything they come across, from the lush vegetation and the trunks of vast forest trees, to the flesh of any creature foolish enough to get in their way. They are strong enough to uproot entire trees, and they can crack stone with their heavy footfalls. {{Fn|1a}}{{Fn|2a}} | |
− | + | In the heat of the jungle, the Stegadons cool themselves by wallowing in the swamps, relying on their thick scaly hide to protect them from crocodiles and the gigantic predatory fish that infest the waters. They care little for other creatures and fear nothing. {{Fn|1a}}{{Fn|3a}} Only the vast bulk of a [[Thunder Lizard]] can cause them to alter course and a bull stegadon may even challenge such a mighty beast. {{Fn|5a}} | |
− | Stegadons | + | Most Stegadons live in large herds, but a few, mostly older bulls may leave them to establish territories of their own, challenging any that dares trespass. {{Fn|5a}} Stegadons lay eggs from which young hatch when they have shiny, smooth skin with mottled or striped hides to help hide them from predators. Their skin colours range from rich browns and greens to pale blue and yellows and they are born with the bone plates that become lighter in colour as they harden with age. The oldest beasts have striking markings on their crests. {{Fn|6a}} |
− | == | + | They are considered more active and intelligent than [[Cold One]]s, perhaps as they live out in the hot sunshine. {{Fn|3a}} |
− | [[Warhammer Armies: Lizardmen (7th Edition)]] | + | |
+ | ==Ancient Stegadons== | ||
+ | Although their temper has cooled as they aged, they are larger and stronger than others of their kind with thicker hides. Those in service to the Lizardmen are much venerated with gold and bronze plates fixed to their gnarled scales. Masks are set over the headcreast and metal tips added to the horns. {{Fn|5a}} | ||
+ | |||
+ | Since the time of [[Tehenhauin]], the Ancient Stegadons have carried the Engines of the Gods into battle. {{Fn|5a}} | ||
+ | |||
+ | Massive horns project from the Stegadons' armored crests, and their bodies are covered in spikes and bony armor plating. Their tails are heavy and barbed, and can be swung with devastating force. These monsters are highly territorial and will charge and destroy anything that invades their territory. Disputes between rival male Stegadons can be heard for miles around, their roars reverberating through the jungle as the massive beasts fight. Often, these battles last for days on end, and are resolved only when one of the competitors has been slain, to be consumed by the victor.{{Fn|1a}}{{Fn|3a}} | ||
+ | |||
+ | ==Lizardmen mounts== | ||
+ | Stegadons serve a variety of purposes in the temple-cities of Lustria. Most are reared from their eggs by a dedicated crew of [[Skinks]], and the Stegadon grows quite protective of its masters. They are commonly used for construction purposes alongside the [[Kroxigor]] as heavy lifters and draggers.{{Fn|5a}} The very largest Stegadon of all is named [[Zlaaq]], and is the personal mount of [[Lord Mazdamundi]]. | ||
+ | |||
+ | Reared by teams of skinks, Stegadons can grow very protective of those skinks they have known since hatchlings. {{Fn|5a}} | ||
+ | |||
+ | ==[[Weapon]]s and Equipment== | ||
+ | However, they are frequently ridden into battle, and wear a huge howdah fitted with a variety of weapons, including a massive bow {{Fn|3a}} often known as the ''Sotek's Curse''{{Fn|5a}} whilst older Stegadons use twin blowpipes. Most lethal of all are the arcane devices known as the [[Engine of the Gods]], which are commanded by [[Skink Priests]] and allow the Priest to manipulate the [[Winds of Magic]].{{Fn|5a}} | ||
+ | * '''5th Edition:''' Skink Crew: Hand Weapon, Poisoned Javelin, Shield, Spear. May have Giant Bow. May have Magic Standard. {{Fn|3b}} | ||
+ | * '''6th Edition:''' 5 Skink Crew each with Hand Weapon and Poisoned Javelins. May have Giant Bow. {{Fn|4a}} | ||
+ | * '''8th Edition:''' 5 Skink Crew each with Hand Weapon and Lustrian Javelins, Giant Bow. {{Fn|5b}} | ||
+ | * '''8th Edition:''' Ancient Stegadon: 5 Skink Crew each with Giant Blowpipes, Hand Weapon, Lustrian Javelins. May have [[Engine of the Gods]]. {{Fn|5c}} | ||
+ | |||
+ | ==Gallery== | ||
+ | <center><gallery> | ||
+ | File:Stegadon TW2.jpg|A Stegadon | ||
+ | File:Stegadon WFB7.jpg|A Stegadon | ||
+ | File:Stegadon WAL5.jpg|A Stegadon | ||
+ | File:Stegadon L.jpg | ||
+ | </gallery></center> | ||
+ | |||
+ | ==Miniatures== | ||
+ | <center><gallery> | ||
+ | File:Stegadon M04.jpg|5th Edition Stegadon | ||
+ | File:Stegadon M01.jpg|A Stegadon | ||
+ | File:Stegadon M02.jpg|A Stegadon | ||
+ | File:Steggadon M03.jpg|A Stegadon | ||
+ | </gallery></center> | ||
+ | |||
+ | ==Quotes== | ||
+ | {| width="33%" align="center" | ||
+ | |align="center"|''Never have we seen such a creature; it is mighty, even in death. After the beast's rampage was eventually stopped it was killed and dismembered, but its great heart beat for long hours thereafter.'' | ||
+ | '''~ Logbook of the [[Black Ark]], the ''[[Tower of Dread]]''.{{Fn|2a}} | ||
+ | |} | ||
+ | |||
+ | == Sources == | ||
+ | * {{Endn|1}}: [[Warhammer Chronicles (2004)]] | ||
+ | ** {{Endn|1a}}: Lost Valley of the [[Carnosaur]]s. pg. 28-33 | ||
+ | * {{Endn|2}}: [[Storm of Magic]] | ||
+ | ** {{Endn|2a}}: Stegadon, pg. 95 | ||
+ | * {{Endn|3}}: [[Warhammer Armies: Lizardmen (5th Edition)]] | ||
+ | ** {{Endn|3a}}: Stegadon, pg. 64 | ||
+ | ** {{Endn|3b}}: Lizardmen Army List, pg. 76 | ||
+ | * {{Endn|4}}: [[Warhammer Armies: Lizardmen (6th Edition)]] | ||
+ | ** {{Endn|4a}}: Rare Units, pg. 63 | ||
+ | * {{Endn|5}}: [[Warhammer Armies: Lizardmen (8th Edition)]] | ||
+ | ** {{Endn|5a}}: Stegadon, pg. 44 | ||
+ | ** {{Endn|5b}}: Lizardmen Army List, pg. 92 | ||
+ | ** {{Endn|5c}}: Lizardmen Army List, pg. 94 | ||
+ | * {{Endn|6}}: [[White Dwarf 208 (UK)]] | ||
+ | ** {{Endn|6a}}: The Land that time Forgot, pg. 18 | ||
+ | |||
+ | *[[Warhammer Armies: Lizardmen (7th Edition)]], {{Cite This}} | ||
[[Category:Lizardmen]] | [[Category:Lizardmen]] | ||
+ | [[Category:Lizardmen mounts]] | ||
+ | [[Category:Lizardmen units]] | ||
+ | [[Category:Creatures]] | ||
[[de:Stegadon]] | [[de:Stegadon]] | ||
+ | |||
+ | {{Creatures}} | ||
+ | {{Lizardmen}} |
Latest revision as of 17:33, 14 December 2024
The Stegadons are among the most aggressive and the most powerful creatures to have ever rampaged it's way through the jungles of Lustria and the Southlands as well as the Dragon Isles. [1a]
Contents
Ecology and habitat
They are ancient creatures that were living in the jungles of Lustria when the Old Ones first arrived. Gigantic, armored beasts, they feed on almost anything they come across, from the lush vegetation and the trunks of vast forest trees, to the flesh of any creature foolish enough to get in their way. They are strong enough to uproot entire trees, and they can crack stone with their heavy footfalls. [1a][2a]
In the heat of the jungle, the Stegadons cool themselves by wallowing in the swamps, relying on their thick scaly hide to protect them from crocodiles and the gigantic predatory fish that infest the waters. They care little for other creatures and fear nothing. [1a][3a] Only the vast bulk of a Thunder Lizard can cause them to alter course and a bull stegadon may even challenge such a mighty beast. [5a]
Most Stegadons live in large herds, but a few, mostly older bulls may leave them to establish territories of their own, challenging any that dares trespass. [5a] Stegadons lay eggs from which young hatch when they have shiny, smooth skin with mottled or striped hides to help hide them from predators. Their skin colours range from rich browns and greens to pale blue and yellows and they are born with the bone plates that become lighter in colour as they harden with age. The oldest beasts have striking markings on their crests. [6a]
They are considered more active and intelligent than Cold Ones, perhaps as they live out in the hot sunshine. [3a]
Ancient Stegadons
Although their temper has cooled as they aged, they are larger and stronger than others of their kind with thicker hides. Those in service to the Lizardmen are much venerated with gold and bronze plates fixed to their gnarled scales. Masks are set over the headcreast and metal tips added to the horns. [5a]
Since the time of Tehenhauin, the Ancient Stegadons have carried the Engines of the Gods into battle. [5a]
Massive horns project from the Stegadons' armored crests, and their bodies are covered in spikes and bony armor plating. Their tails are heavy and barbed, and can be swung with devastating force. These monsters are highly territorial and will charge and destroy anything that invades their territory. Disputes between rival male Stegadons can be heard for miles around, their roars reverberating through the jungle as the massive beasts fight. Often, these battles last for days on end, and are resolved only when one of the competitors has been slain, to be consumed by the victor.[1a][3a]
Lizardmen mounts
Stegadons serve a variety of purposes in the temple-cities of Lustria. Most are reared from their eggs by a dedicated crew of Skinks, and the Stegadon grows quite protective of its masters. They are commonly used for construction purposes alongside the Kroxigor as heavy lifters and draggers.[5a] The very largest Stegadon of all is named Zlaaq, and is the personal mount of Lord Mazdamundi.
Reared by teams of skinks, Stegadons can grow very protective of those skinks they have known since hatchlings. [5a]
Weapons and Equipment
However, they are frequently ridden into battle, and wear a huge howdah fitted with a variety of weapons, including a massive bow [3a] often known as the Sotek's Curse[5a] whilst older Stegadons use twin blowpipes. Most lethal of all are the arcane devices known as the Engine of the Gods, which are commanded by Skink Priests and allow the Priest to manipulate the Winds of Magic.[5a]
- 5th Edition: Skink Crew: Hand Weapon, Poisoned Javelin, Shield, Spear. May have Giant Bow. May have Magic Standard. [3b]
- 6th Edition: 5 Skink Crew each with Hand Weapon and Poisoned Javelins. May have Giant Bow. [4a]
- 8th Edition: 5 Skink Crew each with Hand Weapon and Lustrian Javelins, Giant Bow. [5b]
- 8th Edition: Ancient Stegadon: 5 Skink Crew each with Giant Blowpipes, Hand Weapon, Lustrian Javelins. May have Engine of the Gods. [5c]
Gallery
Miniatures
Quotes
Never have we seen such a creature; it is mighty, even in death. After the beast's rampage was eventually stopped it was killed and dismembered, but its great heart beat for long hours thereafter.
~ Logbook of the Black Ark, the Tower of Dread.[2a] |
Sources
- 1: Warhammer Chronicles (2004)
- 1a: Lost Valley of the Carnosaurs. pg. 28-33
- 2: Storm of Magic
- 2a: Stegadon, pg. 95
- 3: Warhammer Armies: Lizardmen (5th Edition)
- 4: Warhammer Armies: Lizardmen (6th Edition)
- 4a: Rare Units, pg. 63
- 5: Warhammer Armies: Lizardmen (8th Edition)
- 6: White Dwarf 208 (UK)
- 6a: The Land that time Forgot, pg. 18
- Warhammer Armies: Lizardmen (7th Edition), Needs Citation