Difference between revisions of "Coatl"
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− | [[File:Coatl.jpg|300px|thumb|right|A Coatl]] | + | [[File:Coatl TW2.jpg|300px|thumb|right|A Coatl]] |
− | A '''{{PAGENAME}}''' is a huge flying serpent found only in [[Lustria]] {{Fn|1a}} {{Fn|3a}} | + | A '''{{PAGENAME}}''' is a huge flying serpent found only in [[Lustria]] {{Fn|1a}} and the deep jungles of the [[Dragon Isles]] {{Fn|3a}} |
− | They are intelligent and are powerful [[Wizard]]s. {{Fn| | + | They are intelligent and are powerful [[Wizard]]s. {{Fn|3b}} who the [[Old Ones]] directed to protect the ruins of their scared sites from any that might exploit them as part of the Great Plan. {{Fn|5a}} |
− | Whilst they aid the Lizardmen in the defence of sacred sites, the dimunative copper skinned natives also hunt young Coatl who are viewed as choice delicacies, having becoem experts at hunting them down. [[Amazon]]s are also often seen wearing Coatl feathers which it is assumed they gain from trade. {{Fn| | + | Whilst they aid the Lizardmen in the defence of sacred sites, the dimunative copper skinned natives also hunt young Coatl who are viewed as choice delicacies, having becoem experts at hunting them down. [[Amazon]]s are also often seen wearing Coatl feathers which it is assumed they gain from trade. {{Fn|3b}} |
==Appearance== | ==Appearance== | ||
− | They can reach 20 feet in length, their body often feathered as well as their wings whilst their head resembles that of a [[Dragon]]. {{Fn|1a}}{{Fn|2a}} | + | They can reach 20 feet in length, their body often feathered as well as their wings whilst their head resembles that of a [[Dragon]]. {{Fn|1a}}{{Fn|2a}}{{Fn|5a}} |
+ | |||
+ | ==Artefacts== | ||
+ | * '''Cloak of Feathers''': Created from shed feathers of Coatl that protects the wearer from magic and allows them to fly. {{Fn|4a}} Humans hunt them for their skin and feathers which can be sold for a fortune in [[Marienburg]] whilst greenskins consider them a particular delicacy. {{Fn|5a}} | ||
+ | |||
+ | ==History== | ||
==Powers== | ==Powers== | ||
− | It is said that they can alter the jungle to draw away invaders from sacred sites. {{Fn|2a}} It often appears from the skies on a thundereous wind which stirs up the undergrowth and churning up the jungle canopy. Like the [[ | + | It is said that they can alter the jungle to draw away invaders from sacred sites. {{Fn|2a}} It often appears from the skies on a thundereous wind which stirs up the undergrowth and churning up the jungle canopy. Like the [[Slann]], adults are protected by a [[Shield of the Old Ones]]. {{Fn|3b}} |
− | They have the | + | They have the ''Master of the Sacred Spaces'' spell which allows them to control and use terrain against enemies. {{Fn|3b}} Coatl have a natural aversion to anything with the taint of Chaos or [[Dhar]]. {{Fn|5b}} |
==Religion== | ==Religion== | ||
− | They are associated with the god [[Quetzalcoatl]] {{Fn|1a}} but to the [[Lizardmen]] they are the messengers or perhaps even the Avatar of [[Tepok]], the god of the air, magic and sacred places. [[Skink Priest]]s seek their aid when such holy places are threatened by invaders. {{Fn|2a}} | + | They are associated with the god [[Quetzalcoatl]] {{Fn|1a}} but to the [[Lizardmen]] they are the messengers or perhaps even the Avatar of [[Tepok]], the god of the air, magic and sacred places. [[Skink Priest]]s seek their aid when such holy places are threatened by invaders. {{Fn|2a}}{{Fn|4a}} |
+ | |||
+ | The [[Norse]] of [[Skeggi]] believe them to be [[Daemon]]s of the Great Schemer but seers who have sought to converse with them in the [[Dark Tongue]] have found only death. {{Fn|5a}} | ||
+ | |||
+ | ==Gallery== | ||
+ | <center><gallery> | ||
+ | File:Coatl.jpg|A Coatl | ||
+ | File:Spirit of Tepok TW2.jpg|Spirit of Tepok | ||
+ | File:T'latl C7.jpg|[[T'latl]] the Enigma | ||
+ | </gallery></center> | ||
==Miniatures== | ==Miniatures== | ||
<center><gallery> | <center><gallery> | ||
− | File:Coatl M01.JPG|A Coatl, conversion by [[Andy Hoare]]. {{Fn| | + | File:Coatl M01.JPG|A Coatl, conversion by [[Andy Hoare]]. {{Fn|3b}} |
</gallery></center> | </gallery></center> | ||
+ | |||
+ | ==Notes== | ||
+ | The conversion was made from the following parts: ([[Baudros]] model): Chaos Dragon Head 1, Chaos Dragon Neck 2, Chaos Dragon Tail 1, ([[Deathclaw]] model): Right Griffon Wing, Left Griffon Wing. {{Fn|3b}} | ||
==Sources== | ==Sources== | ||
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** {{Endn|2a}}: Lustria Campaign Rules, pg. 42 | ** {{Endn|2a}}: Lustria Campaign Rules, pg. 42 | ||
* {{Endn|3}}: [[Warhammer Chronicles (2004)]] | * {{Endn|3}}: [[Warhammer Chronicles (2004)]] | ||
− | ** {{Endn|3a}}: Lore of the Jungle, pg. 34-35 | + | ** {{Endn|3a}}: Lost Valley of the [[Carnosaur]]s, pg. 32 |
+ | ** {{Endn|3b}}: Lore of the Jungle, pg. 34-35 | ||
+ | * {{Endn|4}}: [[Warhammer Armies: Lizardmen (8th Edition)]] | ||
+ | ** {{Endn|4a}}: Treasures of the Old Ones, pg. 63 | ||
+ | * {{Endn|5}}: [[WFRP Lustria]] | ||
+ | ** {{Endn|5a}}: Servants of the Old Ones, pg. 152 | ||
+ | ** {{Endn|5b}}: Servants of the Old Ones, pg. 153 | ||
[[Category: Creatures]] | [[Category: Creatures]] |
Latest revision as of 21:07, 6 April 2023
A Coatl is a huge flying serpent found only in Lustria [1a] and the deep jungles of the Dragon Isles [3a]
They are intelligent and are powerful Wizards. [3b] who the Old Ones directed to protect the ruins of their scared sites from any that might exploit them as part of the Great Plan. [5a]
Whilst they aid the Lizardmen in the defence of sacred sites, the dimunative copper skinned natives also hunt young Coatl who are viewed as choice delicacies, having becoem experts at hunting them down. Amazons are also often seen wearing Coatl feathers which it is assumed they gain from trade. [3b]
Contents
Appearance
They can reach 20 feet in length, their body often feathered as well as their wings whilst their head resembles that of a Dragon. [1a][2a][5a]
Artefacts
- Cloak of Feathers: Created from shed feathers of Coatl that protects the wearer from magic and allows them to fly. [4a] Humans hunt them for their skin and feathers which can be sold for a fortune in Marienburg whilst greenskins consider them a particular delicacy. [5a]
History
Powers
It is said that they can alter the jungle to draw away invaders from sacred sites. [2a] It often appears from the skies on a thundereous wind which stirs up the undergrowth and churning up the jungle canopy. Like the Slann, adults are protected by a Shield of the Old Ones. [3b]
They have the Master of the Sacred Spaces spell which allows them to control and use terrain against enemies. [3b] Coatl have a natural aversion to anything with the taint of Chaos or Dhar. [5b]
Religion
They are associated with the god Quetzalcoatl [1a] but to the Lizardmen they are the messengers or perhaps even the Avatar of Tepok, the god of the air, magic and sacred places. Skink Priests seek their aid when such holy places are threatened by invaders. [2a][4a]
The Norse of Skeggi believe them to be Daemons of the Great Schemer but seers who have sought to converse with them in the Dark Tongue have found only death. [5a]
Gallery
T'latl the Enigma
Miniatures
A Coatl, conversion by Andy Hoare. [3b]
Notes
The conversion was made from the following parts: (Baudros model): Chaos Dragon Head 1, Chaos Dragon Neck 2, Chaos Dragon Tail 1, (Deathclaw model): Right Griffon Wing, Left Griffon Wing. [3b]
Sources
- 1: Rule Books 2nd Edition
- 1a: Book 2 Battle Magic, pg. 35
- 2: Warhammer: Lustria
- 2a: Lustria Campaign Rules, pg. 42
- 3: Warhammer Chronicles (2004)
- 3a: Lost Valley of the Carnosaurs, pg. 32
- 3b: Lore of the Jungle, pg. 34-35
- 4: Warhammer Armies: Lizardmen (8th Edition)
- 4a: Treasures of the Old Ones, pg. 63
- 5: WFRP Lustria