|Attention, Adept of the LEXICANUM!|
'The Badlands' is the name given to the arid, rocky country that lies between the Worlds Edge Mountains and the Dragonback Mountains. To the north of the Badlands lie the Black Gulf and the Blood River, and to the south, the Blind River and the Marshes of Madness. Thorny scrub brush and gnarled, ash-grey trees are all that grow in the dusty, barren wastes of the Badlands. What water can be found is a foul and stinking brown, thick with mud and unfit for any creature to drink. Contributing to the dismal mood are twisting formations of jagged rock and the omnipresent ruins of the Mourkain Empire, still adorned in leering skulls and other emblems of death and decay. This desolate land is home to some of the most vicious and brutal tribes of greenskins to be found anywhere. These tribes war constantly with one another, and many of the most successful greenskin leaders in the history of the Old World emerged from the Badlands to lead their tribes on a path of destruction and conquest. The harsh environment and constant state of conflict weed out the weak and unworthy. In the Badlands, only the strongest survive.
The Dwarfs used to mine Brightstone deep down under mount Gunbad, but during the Time of Woe a large horde of Night Goblins attacked and drove the Dwarfs away from the gold-rich mines. Many years later, Mourkain Necromancers divined the existence of magical ley-lines under the Gunbad mines, determined to reach these magical ley-lines the Necromancers used their undead laborers to dig a great tunnel connecting the tunnels with their own empire, which at that time stretched across the Badlands. In the deepest pit of the Gunbad tunnels, they build a great obsidian henge to channel the potent magical energy of the ley-line convergence, but alas they never had a chance to use this mighty power, for the Mourkain Empire was destroyed not long after having finished the henge.
Its hard to imagine a more inhospitable land for the Dwarfs to visit, but they have come to the badlands on a very important mission. In response to the fall of Karak Eight Peaks, the blow to the Dwarfs morale have been severe, High King Thorgrim Grudgebearer has proclaimed that the Dwarfs will venture to the Badlands, and forge mighty weapons more powerful than any before, they will be made from the strongest and rarest material known to the Old World, and one of them is Brynduraz, also known as Brightstone. Rumors of the Mourkain tunnels had long been declared a myth, but interest in the story was renewed when the High King announced his ambitious plan. because the mines under Gunbad mountains was the only known source of Brightstone, the dwarfs had many times in the past tried to reclaim the mines but all had failed disastrously, because the Night Goblins were well entrenched. A secret tunnel leading into the tunnels is just what the Dwarfs need but even if the Dwarfs find a tunnel into the mines transporting the Brightstone back to Karaz-a-Karak will be a very large undertaking. Most of the Badlands have been mutated and tainted by the vile powers of Chaos, like the nearby marshes of madness. All manner of foul predators, both living and not, prowl the arid and desolate rock-strewn hills and valleys. Ghouls stalk the land looking for fresh meat to feast on, packs of Chaos Hounds hunt for prey to "play with" under the green-tinged moon, Morrslieb. High above black-feathered carrion birds circle, searching with greedy eyes for something to satisfy their never ending hunger. In the southern reaches dwell a large tribe of Orcs who will suffer no trespassing in their territory.